SetGrainLevel: Revision history

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26 July 2023

25 July 2023

  • curprev 15:3015:30, 25 July 2023TEDERIs talk contribs 1,032 bytes −2 No edit summary
  • curprev 15:2915:29, 25 July 2023TEDERIs talk contribs 1,034 bytes −2 No edit summary
  • curprev 15:2215:22, 25 July 2023TEDERIs talk contribs 1,036 bytes +1,036 Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|21894|This function sets the level of the overlay grain effect. The game will draw it on top of another grain effects. It can be used to imitate an effect of radiation or electromagnetic disturbances, for example.}} ==Syntax== <syntaxhighlight lang="lua"> bool setGrainLevel ( int level ) </syntaxhighlight> ===Required Arguments=== *'''level:''' The amount of grain (0-255). ===Returns=== Returns ''true''..."