SetLightDirection: Difference between revisions

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m (Changed version from 1.4.0 to 1.5 (it wasn't implemented in 1.4))
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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}


{{New feature/item|3.0150|1.5.0|7048|
This function sets the direction for a [[Element/Light|light]] element.
This function sets the direction for a light element.
}}


==Syntax==
==Syntax==
Line 20: Line 17:


===Example===
===Example===
<syntaxhighlight lang="lua">[Lua]
<syntaxhighlight lang="lua">
-- todo
local light = createLight(0, 0, 0, 4)
addCommandHandler("setdirectionoflight",
function(cmd, x, y, z)
if x and y and z then
setLightDirection(light, tonumber(x), tonumber(y), tonumber(z))
end
end
)
</syntaxhighlight>
</syntaxhighlight>


==See also==
==See also==
{{Client_light_functions}}
{{Client_light_functions}}

Latest revision as of 21:13, 7 May 2017

This function sets the direction for a light element.

Syntax

bool setLightDirection ( light theLight, float x, float y, float z )

OOP Syntax Help! I don't understand this!

Method: light:setDirection(...)
Variable: .direction
Counterpart: getLightDirection


Required Arguments

  • theLight: The light that you wish to set the direction of.

Returns

Returns true if the function was successful, false otherwise.

Example

local light = createLight(0, 0, 0, 4)
addCommandHandler("setdirectionoflight",
	function(cmd, x, y, z)
		if x and y and z then
			setLightDirection(light, tonumber(x), tonumber(y), tonumber(z))
		end
	end
)

See also