SetSearchLightEndRadius: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
{{Needs_Example}}


This function sets the end radius of a [[Element/Searchlight|searchlight]] element.
This function sets the end radius of a [[Element/Searchlight|searchlight]] element.
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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
searchlight setSearchLightEndRadius ( searchlight theSearchlight, float endRadius )
bool setSearchLightEndRadius ( searchlight theSearchlight, float endRadius )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[Element/Searchlight|searchLight]]:setEndRadius|endRadius|getSearchLightEndRadius}}
{{OOP||[[Element/Searchlight|searchLight]]:setEndRadius|endRadius|getSearchLightEndRadius}}

Latest revision as of 11:12, 20 March 2019

This function sets the end radius of a searchlight element.

Syntax

bool setSearchLightEndRadius ( searchlight theSearchlight, float endRadius )

OOP Syntax Help! I don't understand this!

Method: searchLight:setEndRadius(...)
Variable: .endRadius
Counterpart: getSearchLightEndRadius


Required Arguments

  • theSearchLight: the searchlight to modify the property of.
  • endRadius: the radius of the searchlight's light cone in its end.

Returns

If every argument is correct, this function returns true. If not, it will return false plus an error message.

Example

This example creates a skywalker light on top of Los Santos' skyscraper and turns it on/off every second by setting it's ending radius and starting radius to 0.

skywalkerLight = createSearchLight (1544, -1353.5, 330, 1528, -1347, 360, 0.2, 3, false)

setTimer (function ()	
	if not off then
		setSearchLightStartRadius (skywalkerLight, 0)
		setSearchLightEndRadius (skywalkerLight, 0)
		off = true
	else
		setSearchLightStartRadius (skywalkerLight, 0.2)
		setSearchLightEndRadius (skywalkerLight, 3)
		off = false
	end
end, 1000, 0)

See also