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Show new changes starting from 02:45, 3 January 2025
   
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1 January 2025

 m   10:28  EngineStreamingGetMemorySize‎‎ 2 changes history 0 [J.Chaikos‎ (2×)]
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10:28 (cur | prev) 0 J.Chaikos talk contribs (incorrect function name)
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10:26 (cur | prev) 0 J.Chaikos talk contribs (the compiler gives a nil value error for the outputChatbox function)
 m   00:50  SetVehicleDirtLevel diffhist +30 FileEX talk contribs (Undo revision 81504 by FileEX (talk)) Tag: Undo

31 December 2024

 m   19:36  Template:Player functions diffhist +272 FileEX talk contribs
N    19:34  SetPlayerHudComponentProperty‎‎ 3 changes history +2,510 [FileEX‎ (3×)]
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19:34 (cur | prev) −6 FileEX talk contribs (→‎Required Arguments)
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19:18 (cur | prev) +124 FileEX talk contribs
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18:57 (cur | prev) +2,392 FileEX talk contribs (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22868|This function allows for modifying HUD properties, such as text or bar color, position, size, and more.}} {{Note|Due to a rendering bug in GTA, setting transparency for text with outline or shadow causes a visual glitch, resulting in blurred/smudged text. Transparency only works correctly on text without outline and shadow.}} thumb|right|Example of a modified HUD. ==Syntax=...")
N    19:33  ResetPlayerHudComponentProperty diffhist +1,143 FileEX talk contribs (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22868|This function resets the specified property to its default value.}} ==Syntax== <syntaxhighlight lang="lua"> bool resetPlayerHudComponentProperty (string component, string property) </syntaxhighlight> {{OOP||player:getHudComponentProperty||setPlayerHudComponentProperty}} ===Required Arguments=== *'''component:''' The component whose property you want to reset. See HUD Components. *'''property:'...")
N    19:27  GetPlayerHudComponentProperty diffhist +1,061 FileEX talk contribs (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22868|This function gets the value of the specified HUD property.}} ==Syntax== <syntaxhighlight lang="lua"> mixed getPlayerHudComponentProperty (string component, string property) </syntaxhighlight> {{OOP||player:getHudComponentProperty||setPlayerHudComponentProperty}} ===Required Arguments=== *'''component:''' The component whose property you want to retrieve. See HUD Components. *'''property:''' T...")
N    19:15  HUD Components‎‎ 3 changes history +3,163 [FileEX‎ (3×)]
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19:15 (cur | prev) +33 FileEX talk contribs
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19:12 (cur | prev) +244 FileEX talk contribs (→‎Properties)
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19:10 (cur | prev) +2,886 FileEX talk contribs (Created page with "This page contains a list of HUD components and their properties. ===Components=== :*'''all:''' All of the following at the same time :*'''ammo:''' The display showing how much ammo the player has in their weapon :*'''area_name:''' The text that appears containing the name of the area a player has entered :*'''armour:''' The display showing the player's armor :*'''breath:''' The display showing the player's breath :*'''clock:''' The display showing the in-game time :*''...")
     18:55 Upload log FileEX talk contribs uploaded File:HUD properties.png
 m   18:35  Changes in 1.6.1‎‎ 9 changes history +1,373 [FileEX‎ (9×)]
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18:35 (cur | prev) +147 FileEX talk contribs
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18:10 (cur | prev) +634 FileEX talk contribs (Update)
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17:50 (cur | prev) +1 FileEX talk contribs (→‎More Technical Changes and Bug Fixes)
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17:49 (cur | prev) −539 FileEX talk contribs (→‎Shared)
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17:46 (cur | prev) +375 FileEX talk contribs (Visual improvements)
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17:35 (cur | prev) 0 FileEX talk contribs (→‎Functions)
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17:34 (cur | prev) +167 FileEX talk contribs (Visual improvements)
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17:20 (cur | prev) +209 FileEX talk contribs (→‎Shared)
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17:07 (cur | prev) +379 FileEX talk contribs (Visual improvements)
 m   18:30  SetVehiclePanelState‎‎ 3 changes history +667 [FileEX‎ (3×)]
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18:30 (cur | prev) −3 FileEX talk contribs (→‎Optional Arguments)
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18:26 (cur | prev) +5 FileEX talk contribs
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18:25 (cur | prev) +665 FileEX talk contribs
     14:00 User creation log User account Miliomos talk contribs was created ‎
N    03:17  IsElementOnFire‎‎ 2 changes history +518 [FileEX‎ (2×)]
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03:17 (cur | prev) 0 FileEX talk contribs (→‎Example)
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03:16 (cur | prev) +518 FileEX talk contribs (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22864|This function checks if the specified element is on fire or not.}} ==Syntax== <syntaxhighlight lang="lua"> bool isElementOnFire ( element theElement ) </syntaxhighlight> {{OOP||element:isOnFire|onFire|setElementOnFire}} ===Required Arguments=== *'''theElement''': The element to check. ===Returns=== Returns ''true'' if the element is on fire, ''false'' otherwise. ==Example== {{Needs Ex...")
N    03:14  SetElementOnFire‎‎ 3 changes history +797 [FileEX‎ (3×)]
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03:14 (cur | prev) +89 FileEX talk contribs
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03:12 (cur | prev) +4 FileEX talk contribs (→‎See Also)
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03:11 (cur | prev) +704 FileEX talk contribs (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22864| This function can be used to set a element on fire or extinguish a fire on it. Supported types are ped, vehicle and object.}} ==Syntax== <syntaxhighlight lang="lua"> bool setElementOnFire ( element theElement, bool isOnFire ) </syntaxhighlight> {{OOP||element:setOnFire|onFire|isElementOnFire}} ===Required Arguments=== *'''theElement:''' The element that we want to set/unset....")
 m   03:12  Template:Element functions‎‎ 3 changes history +208 [FileEX‎ (3×)]
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03:12 (cur | prev) 0 FileEX talk contribs
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03:07 (cur | prev) +79 FileEX talk contribs
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03:06 (cur | prev) +129 FileEX talk contribs
 m   03:04  IsPedOnFire diffhist +32 FileEX talk contribs
 m   03:04  SetPedOnFire diffhist +33 FileEX talk contribs
N    03:02  SetElementLighting‎‎ 2 changes history +896 [FileEX‎ (2×)]
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03:02 (cur | prev) +15 FileEX talk contribs
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02:59 (cur | prev) +881 FileEX talk contribs (Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22862|This function changes the lighting value for the specified element. This can be a player, ped, vehicle, object, weapon.}} {{Note|Lighting is calculated in real-time, so you will likely need onClientRender or onClientPreRender.}} ==Syntax== <syntaxhighlight lang="lua"> bool setElementLighting ( element theElement, float lighting ) </syntaxhighlight> {{OOP||element:set...")
 m   03:01  GetElementLighting‎‎ 3 changes history +46 [FileEX‎ (3×)]
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03:01 (cur | prev) +15 FileEX talk contribs
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03:00 (cur | prev) +12 FileEX talk contribs
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02:49 (cur | prev) +19 FileEX talk contribs
 m   02:48  SetVehicleNitroActivated‎‎ 2 changes history +73 [FileEX‎ (2×)]
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02:48 (cur | prev) +51 FileEX talk contribs
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02:36 (cur | prev) +22 FileEX talk contribs
 m   02:47  AddVehicleSirens‎‎ 2 changes history +72 [FileEX‎ (2×)]
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02:47 (cur | prev) +50 FileEX talk contribs
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02:42 (cur | prev) +22 FileEX talk contribs
 m   02:47  RemoveVehicleSirens‎‎ 2 changes history +72 [FileEX‎ (2×)]
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02:47 (cur | prev) +49 FileEX talk contribs
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02:43 (cur | prev) +23 FileEX talk contribs
 m   02:41  Template:Vehicle functions‎‎ 3 changes history +150 [FileEX‎ (3×)]
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02:41 (cur | prev) −12 FileEX talk contribs
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02:32 (cur | prev) 0 FileEX talk contribs
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02:30 (cur | prev) +162 FileEX talk contribs