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  • ==Related scripting functions== {{Client player functions}}
    548 bytes (34 words) - 20:10, 14 April 2021
  • ...reateWeapon|createWeapon]] can be manipulated with the following scripting functions. The element type of this class is '''"weapon"'''.
    405 bytes (53 words) - 10:49, 15 April 2021
  • The sound element represents a custom sound sent to the client via the use of the file parame ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.
    687 bytes (96 words) - 22:03, 14 April 2021
  • The element type of this class is '''"player"'''. ==Related scripting functions==
    560 bytes (75 words) - 20:12, 14 April 2021
  • The sound element represents a custom sound sent to the client via the use of the file parame ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.
    689 bytes (96 words) - 17:50, 18 July 2018
  • The element type of this class is '''"db-connection"'''. ==Related scripting functions==
    157 bytes (20 words) - 20:51, 19 April 2021
  • The element type of this class is '''"gui-window"'''. ==Related scripting functions==
    481 bytes (75 words) - 19:10, 14 April 2021
  • ==Related scripting functions== {{Client weapon creation functions hu}}
    528 bytes (76 words) - 10:50, 15 April 2021
  • The element type of this class is '''"building"'''. ==Related scripting functions==
    373 bytes (50 words) - 16:44, 21 April 2024
  • ...class represents GUI tabs in MTA's GUI system. These highly rely on GUI [[Element/GUI/Tab panel|tab panels]] as they only can be created to them. The element type of this class is '''"gui-tab"'''.
    425 bytes (70 words) - 19:03, 14 April 2021
  • ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].
    2 KB (212 words) - 15:19, 7 August 2023
  • ==Related scripting functions== [[en:Element/TXD]]
    411 bytes (61 words) - 21:34, 14 April 2021
  • The element type of this class is '''"gui-checkbox"'''. ==Related scripting functions==
    377 bytes (53 words) - 18:00, 14 April 2021
  • ==Related scripting functions== [[en:Element/TXD]]
    280 bytes (40 words) - 21:33, 14 April 2021
  • ...em. These can be checked or unchecked and work quite similiar as the GUI [[Element/GUI/Checkbox|checkboxes]]. The element type of this class is '''"gui-radiobutton"'''.
    476 bytes (70 words) - 18:28, 14 April 2021
  • The element type of this class is '''"gui-combobox"'''. ==Related scripting functions==
    409 bytes (60 words) - 18:05, 14 April 2021
  • ...ss that can represent almost all in-game [[entity|entities]]. The built-in element types are: Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m
    1 KB (180 words) - 08:12, 24 October 2022
  • ...ent/GUI/Tab|tabs]] and highly rely on them. It is recommended to use GUI [[Element/GUI/Window|windows]] if you are not adding tabs to a tab panel. The element type of this class is '''"gui-tabpanel"'''.
    549 bytes (91 words) - 18:59, 14 April 2021
  • ...xt fields to what you can type text by default. It is recommended to use [[Element/GUI/Edit_field|edit fields]] for smaller text inputting. The element type of this class is '''"gui-memo"'''.
    473 bytes (76 words) - 18:20, 14 April 2021
  • ...l class represents a source of renderable information which can be used in functions such as [[dxDrawImage]], [[dxDrawImageSection]] and [[dxDrawMaterialSection [[en:Element/Material]]
    343 bytes (41 words) - 21:57, 14 April 2021
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