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  • ...amera near clip distance, however, the minimum distance to be able to view it can vary. float, float, float getWorldFromScreenPosition ( float x, float y, float depth )
    2 KB (258 words) - 11:16, 7 July 2018
  • ...ned at a particular point on the screen, use this function combined with [[getWorldFromScreenPosition]]. If you wish to just know if something is hit, and don't care about what ...rough" surfaces and will always behave as if the argument is set to FALSE (It will never hit).}}
    8 KB (1,061 words) - 14:44, 27 June 2020