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  • This function gets the position of the camera and the position of the point it is facing. ...ote|Server-side this functions returns false or the latest value set via [[setCameraMatrix]] (called from server or client).}}
    1 KB (199 words) - 08:03, 10 October 2020
  • ...e camera lies, the last three are the point the camera faces (or the point it "looks at"). bool setCameraMatrix ( player thePlayer, float positionX, float positionY, float positionZ [, fl
    4 KB (543 words) - 08:29, 10 October 2020
  • ...e camera lies, the last three are the point the camera faces (or the point it "looks at"). bool setCameraMatrix ( player thePlayer, float positionX, float positionY, float positionZ [, fl
    4 KB (543 words) - 10:33, 11 August 2019
  • ...s, allowing the camera to fly closer to the ground without passing through it, etcetera.}} ...tance]] should only be used when the camera orientation is controlled by [[setCameraMatrix]], because GTA automatically adjusts this value for the optimum setting whe
    1 KB (212 words) - 20:25, 27 November 2014
  • This event is triggered every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other cl setCameraMatrix ( x, y, z + 50, x, y, z )
    1 KB (197 words) - 11:06, 2 March 2014
  • setCameraMatrix(x1, y1, z1, x2, y2, z2) setCameraMatrix(x1, y1, z1, x2, y2, z2)
    6 KB (686 words) - 10:37, 29 October 2023
  • This function checks in which way the cursor is currently moving, it's updated version of https://wiki.multitheftauto.com/wiki/GetCursorMoveOn. setCameraMatrix( camX, camY, z+1, x, y, z )
    2 KB (256 words) - 14:48, 8 June 2020
  • setCameraMatrix ( x, y, z + 50, x, y, z ) This event and [[onClientRender]] will trigger whatever function it is attached to with every frame. Depending on the server's maximum FPS and
    1 KB (167 words) - 17:24, 30 July 2020
  • {{Deprecated|setCameraMatrix|}} This function allows you to move a player's camera to a specific location if it is fixed (see [[setCameraMode]]).
    1 KB (179 words) - 16:24, 13 February 2015
  • setCameraMatrix( 10000, 0, 0 ) -- Move camera far away ...me and you are trying to replace a model then get away from the model till it is gone from your draw distance for making sure that this problem won't hap
    3 KB (337 words) - 11:59, 7 July 2022
  • ...these three coordinates, a single Vector3 object may be inserted to clone it. ...''Make sure that you put this code in a resource which has OOP enabled, or it won't work'''.
    10 KB (1,278 words) - 12:10, 15 January 2022
  • It can also be used to interpolate 2D vectors or scalars by only setting some ...the beginning of the interpolation, 1 at the end). If it is higher than 1, it will start from the beginning.
    9 KB (1,196 words) - 00:34, 30 April 2021
  • * Fix some issues with [[setCameraMatrix]] (recent change in behaviour) * Fix vehicle.handling and add [[setVehicleHandling|setter]] to it
    17 KB (2,101 words) - 19:39, 29 December 2022