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  • {{Disabled|Function disabled. It doesn't exist anymore, use [[DestroyElement|destroyElement]] to unload IFP. setPedAnimation(localPlayer, "ANIMATIONBLOCK", "animation1")
    1 KB (148 words) - 21:04, 18 June 2018
  • {{Warning|It is possible that an animation will be cancelled if you use setElementFrozen bool setPedAnimation ( ped thePed [, string block = nil, string anim = nil, int time = -1, bool
    4 KB (524 words) - 14:01, 16 December 2023
  • ...imation, load the IFP file using this function, then use [[SetPedAnimation|setPedAnimation]]. -- Remember to namespace your block. That's why it starts with `test.`
    3 KB (394 words) - 14:49, 21 December 2019
  • ...you'll need to execute this function on every client in Lua to synchronize it. ...ns replaced using this function can still be played with [[SetPedAnimation|setPedAnimation]]. You can restore replaced animations back with [[EngineRestoreAnimation|e
    3 KB (397 words) - 11:24, 7 October 2018
  • ...to Google blocking non-user calls to their TTS API. Plase feel free to fix it by using another public and reliable TTS API.|1}} ...d table, the speech will be broadcasted to the players contained in it. If it's a element, the speech will be heard by the players which are children of
    6 KB (752 words) - 17:48, 8 May 2020
  • *'''anim:''' the animation name it will affect. ...example we give the animation of dancing to the player and after 5 seconds it becomes 0.2s slower.
    1 KB (186 words) - 06:55, 17 December 2023
  • ...s an element (stops it in its position and disables movement) or unfreezes it. {{Warning|This function cancels any animation set by setPedAnimation if you freeze the ped.}}
    2 KB (265 words) - 14:55, 11 June 2023
  • This example creates a ped, apply animation to it, and "freeze" the animation at half of overall animation time. setPedAnimation( ped1, "SMOKING", "M_SMKSTND_LOOP" )
    1 KB (160 words) - 00:45, 8 July 2018
  • ...return the animation data of a [[player]] or [[ped]] that was set using [[setPedAnimation]]. <!-- For some reason it doesn't output these *'''loop:''' boolean - is animation looping?
    1 KB (205 words) - 17:09, 6 July 2016
  • This example will prevent the stealthkill animation of the attacker as it occurs, something which is tricky to achieve (hence this example is extra u setPedAnimation(thePlayer, "ped", "0", -1, true, true, true, true, 350)
    2 KB (247 words) - 08:14, 16 September 2021
  • * Added blend parameter for [[setPedAnimation]] (thanks to '''lex128''') * Removed VS2008 redistributable from installer as it is no longer required
    6 KB (739 words) - 19:41, 29 December 2022
  • * Voice chat (on servers that support it) * Improved [[setPedAnimation]] Details: http://code.google.com/p/mtasa-blue/source/detail?r=1763
    25 KB (3,334 words) - 07:46, 29 September 2014
  • * ''retainPedState'' argument for [[setPedAnimation]] * Stream-in an object after attaching if it was streamed-out beforehand (Fixes [https://github.com/multitheftauto/mtasa
    36 KB (4,820 words) - 20:23, 29 September 2021