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  • {{Note|El '''player''' quien clickeo el elemento siempre será [[localPlayer]].}} {{Note|Si usted desea saber más sobre triggers... Mire [[addEventHandler]]}}
    349 bytes (44 words) - 18:03, 10 July 2022
  • {{Note|Moved to https://github.com/multitheftauto/mtasa-blue/wiki/CAccountPassword
    84 bytes (10 words) - 19:35, 19 May 2019
  • {{Note|Wielokrotne łączenie i rozłączanie może mieć wpływ na wydajność se {{Note|Jeśli używasz MySQL 8 lub nowszego, dodaj tą linię do mysqld.cnf '''<no
    601 bytes (90 words) - 15:16, 6 December 2020
  • * '''"container_drag"''' // drag container cursor (note: not in use) * '''"segment_moving"''' // segment moving cursor (note: not in use)
    1 KB (153 words) - 17:16, 21 November 2018
  • {{Note|The function will return ''false'' server-side if far clip distance has not {{Note|Default far clip distance value is 800.}}
    739 bytes (89 words) - 14:07, 6 January 2022
  • {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o
    2 KB (240 words) - 14:15, 16 February 2021
  • ==Note==
    1 KB (215 words) - 17:16, 21 November 2018
  • {{Note|The function will not reset far clip distance client-side, unless it is rel {{Note|The function will reset the far clip distance to ''false'' server-side, as
    878 bytes (103 words) - 13:14, 3 August 2014
  • {{Note|This event works only with weapons which have enabled bullet sync.}} ...which was hit by a shot. Currently this can be only another [[player]]. '''Note: hitElement could be incorrect and should not be relied upon.'''
    1 KB (183 words) - 03:03, 27 September 2018
  • {{Note|Using attachElements with the camera and the main player can interfere with {{Note|Using setElementPosition/Rotation/Matrix on the camera element will automat
    914 bytes (107 words) - 21:57, 9 October 2020
  • The event is triggered when the whitelist has changed. Note that this event is only triggered if the request window was confirmed by ac {{Note|Attaching the event to a webbrowser won't work. Attach it to the root eleme
    1,017 bytes (120 words) - 19:24, 19 September 2018
  • {{Important Note|The client-side version of this function can only be used on client-created {{Note|This function does not change when an element will be destroyed - Elements
    2 KB (316 words) - 13:51, 6 August 2016
  • {{Note| Returns an integer between '''25''' and '''32767''' (refer to the note above) of the maximum FPS that players can run their game at.
    1 KB (141 words) - 22:03, 22 May 2023
  • {{Note| attachElements استخدام هذا الفنكشن مع الكاميرا {{Note| [[setCameraTarget]] سوف يمسح اوتوماتيكياً هدف setEle
    1 KB (45 words) - 19:56, 1 March 2017
  • {{Note|Please note the loading order that is used in the examples as other orders can cause co {{Note|Collision libraries (.col files containing multiple collision models) are n
    2 KB (239 words) - 08:36, 7 September 2019
  • {{Note|Vehicles that are collisionless and have a driver will cause bugs.}} {{Note|Enabling a players collisions when they're inside a vehicle will cause bugs
    2 KB (214 words) - 16:27, 20 January 2020
  • {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m
    2 KB (229 words) - 15:27, 26 August 2018
  • {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m
    2 KB (230 words) - 09:23, 10 October 2020
  • {{Important Note|You can not use this function to draw vehicles and ped}} {{Important Note|This function doesn't obey any streaming limits, you can draw as many model
    2 KB (219 words) - 03:08, 17 October 2023
  • ==Note==
    2 KB (230 words) - 14:30, 20 May 2018
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