EngineReplaceCOL
From Multi Theft Auto: Wiki
This function replaces the collision file of the given model id to the collision file passed. Use engineLoadCOL to load the collision file first.
Note: Collision libraries (.col files containing multiple collision models) are not supported. See COL for details. Object models are supported only (no vehicles or players).
Syntax
bool engineReplaceCOL ( col theCol, int modelID )
Required Arguments
- theCol: The collision file to replace with
- modelID: The model ID whose collision file you want to replace
Returns
Returns true if the collision was successfully replaced, false or nil if the collision could not be replaced for a reason.
Example
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ClientClient-Side example for replacing object collision with custom one.
function ReplaceCollision ( ) outputChatBox ( "> Replacing Collision Data." ) col = engineLoadCOL( "myColFile.col" ) engineReplaceCOL( col, 3356 ) end addEvent ( "collisionReplace", true ) addEventHandler ( "collisionReplace", getRootElement(), ReplaceCollision )
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ServerServer-side example function for triggering the replace.
function ReplaceCols ( ) triggerClientEvent ( "collisionReplace", getRootElement(), collisionReplace ) end addCommandHandler("replacecol", ReplaceCols)
See Also
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadTXD
- engineReplaceCOL
- engineReplaceModel
- engineRestoreCOL
- engineRestoreModel
- engineSetAsynchronousLoading
- engineSetModelLODDistance
- engineApplyShaderToWorldTexture
- engineRemoveShaderFromWorldTexture
- engineGetModelNameFromID
- engineGetModelIDFromName
- engineGetVisibleTextureNames