EngineRemoveShaderFromWorldTexture
From Multi Theft Auto: Wiki
This function removes a shader from one or more world textures.
Syntax
Required Arguments
- shader: The shader which is to be removed
- textureName: The name of the world texture to remove the shader from. It should be exactly the same string as used with engineApplyShaderToWorldTexture when the shader was initially applied
Returns
Returns true if the shader was successfully removed, false otherwise.
Example
This example will remove a previously created shader from the "des_logwall" world texture
engineRemoveShaderFromWorldTexture ( myShader, "des_logwall" )
See Also
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadTXD
- engineReplaceCOL
- engineReplaceModel
- engineRestoreCOL
- engineRestoreModel
- engineSetAsynchronousLoading
- engineSetModelLODDistance
- engineApplyShaderToWorldTexture
- engineRemoveShaderFromWorldTexture
- engineGetModelNameFromID
- engineGetModelIDFromName
- engineGetVisibleTextureNames
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawRectangle
- dxDrawText
- dxGetFontHeight
- dxGetTextWidth
- dxCreateFont
- dxCreateTexture
- dxCreateShader
- dxCreateRenderTarget
- dxCreateScreenSource
- dxGetMaterialSize
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetRenderTarget
- dxUpdateScreenSource
- dxGetStatus
- dxSetTestMode
- dxGetTexturePixels
- dxSetTexturePixels
- dxGetPixelsSize
- dxGetPixelsFormat
- dxConvertPixels
- dxGetPixelColor
- dxSetPixelColor
FROM VERSION 1.3.1 ONWARDS