DxSetShaderValue
From Multi Theft Auto: Wiki
This sets a named parameter for a shader element
Syntax
Required Arguments
- shader: The shader element whose parameter is to be changed
- parameterName: The name of parameter
- value: The value to set, which can be a texture, a bool, a number or a list of numbers
Returns
Returns true if the shader element's parameter was successfully changed, false otherwise.
Example
myShader = dxCreateShader( "hello.fx" ) myTexture = dxCreateTexture( "man.png" ) dxSetShaderValue( myShader, "texure0", myTexture ) -- Set a texture dxSetShaderValue( myShader, "bShowThing", true ) -- Set a bool dxSetShaderValue( myShader, "speed", 2.4 ) -- Set a number dxSetShaderValue( myShader, "positionOfCheese", 100, 200, 300 ) -- Set a list of numbers
See Also
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawRectangle
- dxDrawText
- dxGetFontHeight
- dxGetTextWidth
- dxCreateFont
- dxCreateTexture
- dxCreateShader
- dxCreateRenderTarget
- dxCreateScreenSource
- dxGetMaterialSize
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetRenderTarget
- dxUpdateScreenSource
- dxGetStatus
- dxSetTestMode
- dxGetTexturePixels
- dxSetTexturePixels
- dxGetPixelsSize
- dxGetPixelsFormat
- dxConvertPixels
- dxGetPixelColor
- dxSetPixelColor
FROM VERSION 1.3.1 ONWARDS