DxSetPixelColor
From Multi Theft Auto: Wiki
This function sets the color of a single pixel for pixels contained in a string. It only works with 'plain' format pixels.
Syntax
Required Arguments
- pixels : The pixels to use
- x: The X coordinate for the pixel
- y: The Y coordinate for the pixel
- r: The red channel for the color (0-255)
- g: The green channel for the color (0-255)
- b: The blue channel for the color (0-255)
Optional Arguments
- a: The alpha channel for the color (0-255)
Returns
Returns true if successful, or false if invalid arguments were passed to the function.
Example
TODO
Requirements
| Minimum supported server | n/a |
|---|---|
| Minimum supported client | 1.3 |
See Also
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawRectangle
- dxDrawText
- dxGetFontHeight
- dxGetTextWidth
- dxCreateFont
- dxCreateTexture
- dxCreateShader
- dxCreateRenderTarget
- dxCreateScreenSource
- dxGetMaterialSize
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetRenderTarget
- dxUpdateScreenSource
- dxGetStatus
- dxSetTestMode
- dxGetTexturePixels
- dxSetTexturePixels
- dxGetPixelsSize
- dxGetPixelsFormat
- dxConvertPixels
- dxGetPixelColor
- dxSetPixelColor
FROM VERSION 1.3.1 ONWARDS