DxSetShaderTessellation

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This function sets the amount of geometric sub-division to use when drawing a shader element with dxDrawImage.

Using tessellation allows a shader to manipulate the shape of the rendered image at each sub-division boundary.

Syntax

bool dxSetShaderTessellation ( element shader, int tessellationX, int tessellationY )

Required Arguments

  • shader: The shader element whose tessellation is to be changed
  • tessellationX: The number of sub-division points along the X axis. Range is 1 to 500.
  • tessellationY: The number of sub-division points along the Y axis. Range is 1 to 500.

Returns

Returns true if the shader element's tessellation was successfully changed, false otherwise.

Example

myShader = dxCreateShader( "hello.fx" )
dxSetShaderTessellation ( myShader, 16, 16 )

Requirements

Minimum supported server n/a
Minimum supported client 1.1.1-9.03316
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section.

See Also

FROM VERSION 1.3.1 ONWARDS