DxGetTextWidth
From Multi Theft Auto: Wiki
This function retrieves the theoretical width of a certain piece of text, if it were to be drawn using dxDrawText.
Syntax
float dxGetTextWidth ( string text, [float scale=1, mixed font="default"] )
Required Arguments
- text: A string representing the text for which you wish to retrieve with width for.
Optional Arguments
NOTE: When using optional arguments, you must supply all arguments before the one you wish to use. For more information on optional arguments, see Optional Arguments.
- scale: The size of the text.
- font: Either a custom DX font element or the name of a built-in dx font:
- "default": Tahoma
- "default-bold": Tahoma Bold
- "clear": Verdana
- "arial": Arial
- "sans": Microsoft Sans Serif
- "pricedown": Pricedown (GTA's theme text)
- "bankgothic": Bank Gothic Medium
- "diploma": Diploma Regular
- "beckett": Beckett Regular
Returns
Returns the float of the width of the text.
Example
Click to collapse [-]
ExampleThis will show you the width of a message in a normal chatbox sent by a player
function dxwidth(msg) chatbox = getChatboxLayout() local length = dxGetTextWidth(msg,chatbox["chat_scale"][1]) outputChatBox(tostring(length)) end addEventHandler("onClientChatMessage",getRootElement(),dxwidth)
See Also
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawRectangle
- dxDrawText
- dxGetFontHeight
- dxGetTextWidth
- dxCreateFont
- dxCreateTexture
- dxCreateShader
- dxCreateRenderTarget
- dxCreateScreenSource
- dxGetMaterialSize
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetRenderTarget
- dxUpdateScreenSource
- dxGetStatus
- dxSetTestMode
- dxGetTexturePixels
- dxSetTexturePixels
- dxGetPixelsSize
- dxGetPixelsFormat
- dxConvertPixels
- dxGetPixelColor
- dxSetPixelColor
FROM VERSION 1.3.1 ONWARDS