DxGetStatus
From Multi Theft Auto: Wiki
This function gets information about various internal datum
Syntax
table dxGetStatus ()
Returns
Returns a table with the following entries:
- TestMode : The current dx test mode. See dxSetTestMode.
- VideoCardName : The name of the graphics card.
- VideoCardRAM : The installed memory in MB of the graphics card.
- VideoCardPSVersion : The maximum pixel shader version of the graphics card.
- VideoMemoryFreeForMTA : The amount of memory in MB available for MTA to use. When this gets to zero, guiCreateFont, dxCreateFont and dxCreateRenderTarget will fail.
- VideoMemoryUsedByFonts : The amount of graphic memory in MB used by custom fonts.
- VideoMemoryUsedByTextures : The amount of graphic memory in MB used by textures.
- VideoMemoryUsedByRenderTargets : The amount of graphic memory in MB used by render targets.
- SettingWindowed : The windowed setting. (true/false)
- SettingFXQuality : The FX Quality. (0-3)
- SettingDrawDistance : The draw distance setting. (0-100)
- SettingVolumetricShadows : The volumetric shadows setting. (true/false)
- SettingStreamingVideoMemoryForGTA : The usable graphics memory setting. (50-4000)
- AllowScreenUpload : The allows screen uploads setting. (true/false)
Example
See Also
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawRectangle
- dxDrawText
- dxGetFontHeight
- dxGetTextWidth
- dxCreateFont
- dxCreateTexture
- dxCreateShader
- dxCreateRenderTarget
- dxCreateScreenSource
- dxGetMaterialSize
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetRenderTarget
- dxUpdateScreenSource
- dxGetStatus
- dxSetTestMode
- dxGetTexturePixels
- dxSetTexturePixels
- dxGetPixelsSize
- dxGetPixelsFormat
- dxConvertPixels
- dxGetPixelColor
- dxSetPixelColor
FROM VERSION 1.3.1 ONWARDS