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  • * Players in a sync world receive updates from all the elements that change in that sync world. * Elements not in the sync world the player is in aren't synced.
    2 KB (296 words) - 17:39, 11 November 2011
  • ...ment, just that they are aware that it exists. Some so-called [[per-player elements]] are able to be visible only to some players, as such this checks if this
    1 KB (172 words) - 17:11, 6 August 2016
  • {{IT/Elements}}
    1 KB (177 words) - 19:53, 14 April 2021
  • {{Elements}}
    1 KB (187 words) - 12:24, 29 September 2014
  • *'''theGroup:''' The ACL group to get the ACL elements from Returns a table of the ACL elements in the given ACL group. This table might be empty. Returns ''false'' or ''n
    2 KB (298 words) - 08:35, 5 February 2021
  • This function detaches attached elements from one another. -- get the elements attached to the vehicle
    3 KB (383 words) - 16:27, 13 February 2015
  • ...ement IDs that are liable to change between sessions. As such, do not save elements across sessions as you will get unpredictable results.
    2 KB (245 words) - 11:47, 4 July 2022
  • <ul>{{IT/Elements}}</ul>
    657 bytes (96 words) - 05:13, 30 September 2014
  • This function is used to get the text of GUI elements like edit boxes, labels, buttons etc.
    2 KB (286 words) - 08:06, 5 August 2021
  • ...be successfully added to the ACL group, ''false''/''nil'' if either of the elements are invalid, the ACL is already in that group or if something else goes wro
    2 KB (337 words) - 18:28, 21 February 2021
  • ...l just be sent to that player. This argument can also be a table of player elements. {{ChangelogItem|1.3.0-9.04570|Added option to use a list of player elements for the 'sendTo' argument}}
    4 KB (572 words) - 22:59, 29 September 2019
  • This function is used to get the text of DGS elements like edit boxes, labels, buttons etc.
    2 KB (337 words) - 21:25, 3 May 2021
  • ...function is used to get the current font that is used to draw text in GUI elements.
    2 KB (334 words) - 15:50, 17 April 2021
  • 2 KB (294 words) - 22:27, 3 September 2023
  • ...n. However, windows do not have a parent and cannot be created in any GUI elements. ...window and adds two tabs to a "tabPanel" tabpanel, and adds some other gui elements to it.
    5 KB (671 words) - 17:10, 5 December 2016
  • *'''relative:''' Bool that indicates if the x/y positions are relative to the elements parent element.
    2 KB (285 words) - 17:20, 21 November 2018
  • ...n. However, windows do not have a parent and cannot be created in any GUI elements. ...window and adds two tabs to a "tabPanel" tabpanel, and adds some other gui elements to it.
    5 KB (685 words) - 07:50, 30 October 2023
  • ...n. However, windows do not have a parent and cannot be created in any GUI elements.
    5 KB (309 words) - 11:06, 7 February 2021
  • ...ed. Then '''translucent''' pixels are drawn in reverse order to the opaque elements, the most distant element being drawn first and the closest one last. In th
    3 KB (520 words) - 03:48, 22 July 2016
  • ...n. However, windows do not have a parent and cannot be created in any GUI elements. ...window and adds two tabs to a "tabPanel" tabpanel, and adds some other gui elements to it.
    5 KB (524 words) - 17:16, 5 December 2016
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