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- This function is used to get the size of the sun. {{Note|The function will return ''false'' server-side if sun size has not been set before the function is called.}}880 bytes (119 words) - 17:04, 20 May 2020
- This function is used to set the size of the sun. *'''Size:''' The size you want the sun to be in the sky.726 bytes (101 words) - 12:03, 29 March 2013
- This function is used to get the color of the sun. Returns the color of the sun as six numbers, false if its default.835 bytes (108 words) - 17:02, 28 June 2011
- This function is used to reset the size of the sun to its normal size. Returns true if the size of the sun was reset, false otherwise.563 bytes (70 words) - 19:05, 14 March 2011
- This function is used to reset the color of the sun to its normal color. Returns true if the color of the sun was reset, false otherwise.573 bytes (70 words) - 19:26, 14 March 2011
- This function is used to set the color of the sun. *'''aRed:''' The amount of red (0-255) you want the sun to be.1 KB (223 words) - 19:24, 14 March 2011
- ...feature/item|3.0160|1.5.9|21125|'''vehiclesunglare''' - toggle the vehicle sun glare effect (default: false) }} **{{New feature/item|3.0160|1.5.9|21313| '''coronaztest''' - disable big sun lensflare effect (default: true) }}4 KB (412 words) - 17:40, 10 September 2023
- Bit more complicated than the first Road shine, as it tracks the sun or moon to calculate the position of the highlight. * Use isLineOfSightClear to stop an effect when something is not visible (The sun in this case).10 KB (1,581 words) - 18:51, 25 March 2021
- This example creates a tiny sun which is always at the right of the vehicle the local player drives. By def10 KB (1,278 words) - 12:10, 15 January 2022
- ::* Added support for vehicle sun glare effect. Thanks to gta191977649 and TheNormalnij. ::* Added big sun lens flare effect. Thanks to gta191977649.68 KB (10,156 words) - 00:00, 14 May 2024