ADDED/UPDATED IN VERSION 1.6.0
r22195:
Added also as a server-side function. Previously only available as a client-side function.
Enables or disables a special world property.
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Note:
It's recommended to use server-side function with appropriate minclientversion for properties like "underworldwarp", "burnflippedcars", "extendedwatercannons", "flyingcomponents", "vehicle_engine_autostart" to avoid possible data desynchronization.
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Syntax
bool setWorldSpecialPropertyEnabled ( string propname, bool enable )
OOP Syntax Help! I don't understand this!
- Counterpart: isWorldSpecialPropertyEnabled
A photo demonstrating randomfoliage enabled and disabled.
A photo demonstrating roadsignstext enabled and disabled.
A photo demonstrating extendedwatercannons enabled and disabled.
Required Arguments
- propname: the name of the property to set. Possible values are:
- hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false)
- aircars - equivalent of the RIPAZHA cheat, and allows cars to fly. (default: false)
- extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher. (default: false)
- extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher. (default: false)
- randomfoliage - toggle randomly generated foliage on the GTA:SA map (default: true)
- snipermoon - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
- extraairresistance - toggle the vehicle speed limit on cross-country roads (default: true)
- underworldwarp - toggle warp of peds and vehicles when fall under map (default: true)
- vehiclesunglare - toggle the vehicle sun glare effect (default: false)
- coronaztest - disable big sun lensflare effect (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r21919:
watercreatures - toggle randomly generated underwater creatures (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r22195:
burnflippedcars - toggle the vehicle to burn when upside down (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r22199:
fireballdestruct - toggle the aircraft model destruction on explosion (
preview) (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r22430:
roadsignstext - toggle the drawing of text on road signs. (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r22485:
extendedwatercannons - Increases the default limit of water cannons used at the same time from 3 to 30. (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r22596:
tunnelweatherblend - toggle the weather blending effect when the player is in the tunnel. (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r22815:
ignorefirestate - Allows aiming when the player is on fire and entering burning vehicles. (default: false)
ADDED/UPDATED IN VERSION 1.6.0
r22909:
flyingcomponents - This property determines whether the detached components such as doors, bumpers, etc., should respawn after a vehicle is recreated (change model or variant) or streamed in. (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r23223:
vehicleburnexplosions - This property toggles creation of additional explosions (
type 2 - rocket) when plane or helicopter is burning. (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r23237:
vehicle_engine_autostart - This property toggles automatic vehicle engine state behavior. (default: true)
If you set it to
false then vehicle engine will not start on driver enter and will not stop on driver exit. To control the engine you need to use
setVehicleEngineState. Helicopter rotors will spin only if the engine is on (with or without driver inside).
- enable: whether or not to enable the property.
Returns
Returns true if successful, false otherwise.
Example
This code allows you to enable/disable certain property using true or false.
function onClientResourceStart()
local worldSpecialProperties = {
["hovercars"] = false,
["aircars"] = false,
["extrabunny"] = false,
["extrajump"] = false,
["randomfoliage"] = true,
["snipermoon"] = false,
["extraairresistance"] = true,
["underworldwarp"] = true,
["vehiclesunglare"] = false,
["coronaztest"] = true,
["watercreatures"] = true,
["burnflippedcars"] = true,
["fireballdestruct"] = true,
["roadsignstext"] = true,
["extendedwatercannons"] = true,
["tunnelweatherblend"] = true,
["ignorefirestate"] = false,
["flyingcomponents"] = true,
["vehicleburnexplosions"] = true,
["vehicle_engine_autostart"] = true,
}
for propertyName, propertyState in pairs(worldSpecialProperties) do
setWorldSpecialPropertyEnabled(propertyName, propertyState)
end
end
addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStart)
Changelog
1.5.5-3.12286
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Added "underworldwarp" property
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1.5.9-1.21125
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Added "vehiclesunglare" property
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1.5.9-9.21313
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Added "coronaztest" property
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1.6.0-9.21919
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Added "watercreatures" property
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1.6.0-9.22195
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Added "burnflippedcars" property
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1.6.0-9.22199
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Added "fireballdestruct" property
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1.6.0-9.22430
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Added "roadsignstext" property
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1.6.0-9.22485
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Added "extenedwatercannons" property
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1.6.0-9.22596
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Added "tunnelweatherblend" property
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1.6.0-9.22815
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Added "ignorefirestate" property
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1.6.0-9.22909
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Added "flyingcomponents" property
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1.6.0-9.23223
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Added "vehicleburnexplosions" property
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1.6.0-9.23237
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Added "vehicle_engine_autostart" property
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See Also