GetRainLevel
From Multi Theft Auto: Wiki
This function is used to get the current rain level.
Note: The server can only return the rain level if it has actually been set by script, otherwise it will return false.
Syntax
Returns
Returns the rain level as a number.
Example
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ClientExample: Sets the rain (So it can detect it) before returning it. (In this case, when resource starts.)
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function() setRainLevel(math.random(5)) end) function returnRain() local rain = getRainlevel() if(rain >= 1) then outputChatBox("Looks like it's going to be a rainy day!",255,130,130,false) else outputChatBox("Surprisingly dry!",255,130,130,false) end end addCommandHandler("rain", returnRain)
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ServerExample: Sets the rain (So it can detect it) before returning it. (In this case, when resource starts.)
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() setRainLevel(math.random(5)) end) function returnRain(player) local rain = getRainlevel() if(rain >= 1) then outputChatBox("Looks like it's going to be a rainy day!",player,255,130,130,false) else outputChatBox("Surprisingly dry!",player,255,130,130,false) end end addCommandHandler("rain", returnRain)
See Also
- areTrafficLightsLocked
- getCloudsEnabled
- getGameSpeed
- getGravity
- getHeatHaze
- getJetpackMaxHeight
- getSkyGradient
- getTime
- getTrafficLightState
- getWeather
- getZoneName
- isGarageOpen
- resetSkyGradient
- resetHeatHaze
- setCloudsEnabled
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setMinuteDuration
- setSkyGradient
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setInteriorSoundsEnabled
- getInteriorSoundsEnabled
- setRainLevel
- getRainLevel
- resetRainLevel
- setSunSize
- getSunSize
- resetSunSize
- setSunColor
- getSunColor
- resetSunColor
- setWindVelocity
- getWindVelocity
- resetWindVelocity
- setFarClipDistance
- getFarClipDistance
- resetFarClipDistance
- setFogDistance
- getFogDistance
- resetFogDistance
- removeWorldModel
- restoreWorldModel
- restoreAllWorldModels
- setOcclusionsEnabled
- getOcclusionsEnabled