GetHeatHaze
From Multi Theft Auto: Wiki
This function will return the current heat haze effect settings.
Note: The server can only return the heat haze settings if it has actually been set by script.
Syntax
Returns
Returns 9 values, which are the same used as arguments in SetHeatHaze:
- intensity: The intensity of the effect, from 0 to 255.
- randomShift: Sets a random jitter, from 0 to 255.
- speedMin: The slowest effect speed, from 0 to 1000.
- speedMax: The fastest effect speed, from 0 to 1000.
- scanSizeX: The X size in pixels of the chunk grabbed from the screen, from -1000 to 1000.
- scanSizeY: The Y size in pixels of the chunk grabbed from the screen, from -1000 to 1000.
- renderSizeX: The X size in pixels the chunk will be when rendered back to the screen, from 0 to 1000.
- renderSizeY: The Y size in pixels the chunk will be when rendered back to the screen, from 0 to 1000.
- bShowInside: Set to true to enable the heat haze effect when inside a building.
Example
Click to collapse [-]
ClientThis example outputs current heat haze settings to the chat when player uses command 'get_haze'.
addCommandHandler( 'get_haze', function( ) local tNew = { getHeatHaze ( ) } outputChatBox( string.format( 'intensity = %s ;randomShift = %s ;speedMin = %s ;speedMax = %s ;scanSizeX = %s ;scanSizeY = %s ;renderSizeX = %s \ ;renderSizeY = %s ;bShowInside = %s ;', unpack( tNew ) ) ) end )
See Also
- getHeatHaze
- getJetpackMaxHeight
- getSkyGradient
- getTime
- setInteriorSoundsEnabled
- getInteriorSoundsEnabled
- setRainLevel
- getRainLevel
- resetRainLevel
- setSunSize
- getSunSize
- resetSunSize
- setSunColor
- getSunColor
- resetSunColor
- setWindVelocity
- getWindVelocity
- resetWindVelocity
- setFarClipDistance
- getFarClipDistance
- resetFarClipDistance
- setFogDistance
- getFogDistance
- resetFogDistance
- removeWorldModel
- restoreWorldModel
- restoreAllWorldModels
- setOcclusionsEnabled
- getOcclusionsEnabled