SetTrafficLightState
From Multi Theft Auto: Wiki
Sets the current traffic light state. This state controls the traffic light colors. For instance, state 1 will cause the north and south traffic lights to be amber, and the ones left and east will turn red.
Syntax
bool setTrafficLightState ( int state ) bool setTrafficLightState ( string state ) bool setTrafficLightState ( string colorNS, string colorEW )
Required Arguments
- state: If an integer is provided, the state you wish to use (possible values: 0-9). Else, one of the following strings:
- auto: Sets the traffic lights default behavior (switches the colors automatically).
- disabled: Turns traffic lights off.
Alternatively, you can provide two string parameters (colorNS and colorEW) with the colors for north-south and east-west traffic lights respectively. Valid colors are:
- green
- yellow
- red
Returns
Returns true if the state was successfully set, false otherwise.
Example
This example causes all traffic lights to be out of order. (flashing amber)
function handleTrafficLightsOutOfOrder() -- See if the lights are currently off local lightsOff = getTrafficLightState() == 9 if lightsOff then -- If they're off, turn them on setTrafficLightState(6) else -- If they're on, turn them off setTrafficLightState(9) end end -- Repeat it every half a second setTimer(handleTrafficLightsOutOfOrder,500,0)
See Also
- areTrafficLightsLocked
- getCloudsEnabled
- getGameSpeed
- getGravity
- getHeatHaze
- getJetpackMaxHeight
- getSkyGradient
- getTime
- getTrafficLightState
- getWeather
- getZoneName
- isGarageOpen
- resetSkyGradient
- resetHeatHaze
- setCloudsEnabled
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setMinuteDuration
- setSkyGradient
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setInteriorSoundsEnabled
- getInteriorSoundsEnabled
- setRainLevel
- getRainLevel
- resetRainLevel
- setSunSize
- getSunSize
- resetSunSize
- setSunColor
- getSunColor
- resetSunColor
- setWindVelocity
- getWindVelocity
- resetWindVelocity
- setFarClipDistance
- getFarClipDistance
- resetFarClipDistance
- setFogDistance
- getFogDistance
- resetFogDistance
- removeWorldModel
- restoreWorldModel
- restoreAllWorldModels
- setOcclusionsEnabled
- getOcclusionsEnabled