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- {{Client event}} This event triggers when a [[Element/Weapon|custom weapon]] fires a shot.2 KB (233 words) - 17:30, 12 April 2019
- ...tween a server side and client side script is done by using the same event system as we already have. The server side and client side scripts will need to be ...ipt, you'll be able to call [[triggerClientEvent]], which will trigger the event client side. The same can be done in reverse using [[triggerServerEvent]].2 KB (285 words) - 14:45, 24 October 2018
- ...ing happens - a player enters a marker, an element is clicked on etc. Each event has a source element, this is the element that performed the action. ==Event handlers==5 KB (918 words) - 01:27, 19 February 2019
- * Added model cache system to reduce loading delays * Sped up event handling system for server and client7 KB (886 words) - 09:40, 29 September 2014
- ..., and show them to the player later when needed. Therefore, we'll write an event handler for "[[onClientResourceStart]]" to create the window: -- attach the event handler to the root element of the resource16 KB (2,493 words) - 17:19, 20 June 2024
- * Create your own system for statistics - using the [[PHP SDK]] as a basis. Join the [https://discor * Any bugs which are related to a scripting function / event and present in the main release (rather than nightlies), document that bug4 KB (555 words) - 13:39, 23 October 2024
- ===System requirements=== ====Minimum system requirements====13 KB (2,089 words) - 17:17, 11 August 2024
- ..., and show them to the player later when needed. Therefore, we'll write an event handler for "[[onClientResourceStart]]" to create the window: -- attach the event handler to the root element of the resource16 KB (2,457 words) - 12:11, 16 January 2022
- ...our results to include only the buttons we want and trigger our own custom event. ...n any other elements in the same branch of the tree will also trigger this event handle (eg. clicks on our buttons).'''16 KB (2,326 words) - 12:03, 26 November 2018
- ...ni. Ez az oktatás folytatni fogja azt a gamemodet, amit elkészítettünk a [[HU/Scripting_Introduction|Bevezetés a scriptelésbe]] részlegben. ''(Ha használtad a [[HU/Scripting_Introduction|Bevezetés a scriptelésbe]] részleget, kikell tör17 KB (2,820 words) - 18:33, 18 November 2018
- ...d sie dem Spieler später bei Bedarf zu zeigen. Deshalb schreiben wir einen Event-Handler für "[[onClientResourceStart]]", um das Fenster zu erstellen: -- attach the event handler to the root element of the resource17 KB (2,537 words) - 13:25, 7 July 2022
- ...nebo '''Windows 7''' (32-bit a 64-bit) a také že váš počítač byl schopen běhu GTA:SA single playeru. MTA:SA offers a comprehensive scripting system that allows map creators to customize many elements of the game in order to13 KB (2,115 words) - 21:08, 21 February 2021
- ...an be seen as being partly equivalent to a program running in an operating system - it can be started and stopped, and multiple resources can run at once. The '''source''' variable indicates who triggered the event. Since a player has joined when the code is triggered, you use this variabl22 KB (3,459 words) - 12:38, 17 May 2024
- Dodatkowo upewnij się, że masz system '''Windows XP''', '''Windows Vista''' (32-bitowe lub 64-bitowe), '''Windows * Upewnij się, że system Windows jest w pełni aktualny.14 KB (2,226 words) - 19:24, 26 January 2022
- ...it simply, a proper gamemode is one that makes full use of MTA's .map file system. This means that the gamemode code does not have any map-specific data hard ...y') it will start both resources 'ctf' and 'ctf-italy' while triggering an event ([[onGamemodeMapStart]]) to tell the 'ctf' resource that a map was loaded.9 KB (1,419 words) - 19:49, 19 April 2020
- ...d that '''exploded''' implies a vehicle when in the '''onVehicleExplode''' event. So you have to write a long function ''and'' refer to the vehicle manually There are children of classes, for example, with players, the system goes like: "''Element -> Ped -> Player''". All Players are Peds and all Ped9 KB (1,385 words) - 05:52, 6 November 2023
- 1: no local player model on ingame event (geen speler model bij in-game gebeurtenis)<br> 2: no local player on ingame event (geen speler bij in-game gebeurtenis)<br>12 KB (1,874 words) - 17:15, 23 January 2022
- ...verändert oder entfernt (und natürlich auch neue hinzugefügt) werden. Das System bietet nahezu unendlich viele Möglichkeiten. 1: no local player model on ingame event<br>15 KB (2,205 words) - 17:09, 23 January 2022
- ...verändert oder entfernt (und natürlich auch neue hinzugefügt) werden. Das System bietet nahezu unendlich viele Möglichkeiten. 1: no local player model on ingame event<br>15 KB (2,223 words) - 17:10, 23 January 2022
- 1: no local player model on ingame event<br> 2: no local player on ingame event<br>13 KB (2,103 words) - 21:08, 21 February 2021