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- *'''garageID:''' The [[Garage|garage ID]] that represents the garage door that is being checked. Returns three ''float''s indicating the position of the garage, ''x'', ''y'' and ''z'' respectively, false when garageID was invali2 KB (186 words) - 03:42, 25 September 2018
- * '''theElement''': The ped element. * '''theTarget''': The target element.2 KB (174 words) - 22:00, 15 April 2022
- *'''theSearchLight''': the searchlight to modify the property of. *'''endX''': the X coordinate where the searchlight light cone will end.1 KB (174 words) - 11:12, 20 March 2019
- * '''theElement''': The ped element. * '''theTarget''': The target element.2 KB (246 words) - 20:29, 12 April 2022
- ...enting the absolute start X position of the line, represented by pixels on the screen. ...enting the absolute start Y position of the line, represented by pixels on the screen.3 KB (378 words) - 00:45, 27 December 2017
- Following table shows all the arithmetic operators supported by Lua language. | `+´ (addition) : Adds two operands Ex: 1 + 5 = 64 KB (483 words) - 02:33, 6 July 2016
- This function draws a 2D line across the screen - rendered for '''one''' frame. This should be used in conjunction ...the '''absolute''' start X position of the line, represented by pixels on the screen.2 KB (325 words) - 01:00, 8 April 2022
- ...ot your mouse is over a specific gui element, this is especially useful if the gui element has a parent. local ex,ey = guiGetSize(guiElement,false)2 KB (220 words) - 09:16, 17 August 2021
- This function gets the position of the specified item of DGS 3D Line. *'''line3D''': The DGS 3D Line.1 KB (168 words) - 12:11, 10 January 2023
- This function gets the position of an item of dgs line. *'''line''': The DGS Line element.1 KB (156 words) - 12:10, 10 January 2023
- * '''text''': The text from which you want to remove the hexadecimal numbers. ...digits the hexadecimal numbers you want to remove have. If not specified, the function will remove every hexadecimal digit which follows a number sign (#3 KB (344 words) - 05:23, 11 February 2024
- * '''hand_rest:''' Point at which the steer of a bike is held. * '''veh_gun:''' Vehicle gun position (ex. Rustler).854 bytes (128 words) - 10:05, 20 September 2021
- ...dlist. For example, the MTA ''server browser'' selects a whole row, while the ''Controls'' dialog selects a single cell. To select multiple items you mus *'''gridlist:''' The gridlist in which you wish to set the selection mode.4 KB (460 words) - 14:09, 27 April 2020
- you can use all in one or just parts of the script this is an explanation of the configs in meta.xml3 KB (505 words) - 13:13, 2 December 2013
- ...para checar se tem a permissão. Aqui pode especificar um elemento client (ex.: player), um resource ou uma string nos seguintes formatos: "user.<name>"5 KB (854 words) - 20:22, 1 April 2023
- ...y 99999.0 Mass or TurnMass you can't move them like other dynamic objects (ex. beachball). Changing this property using [[setObjectMass]] doesn't change * Some dynamic objects (propably only weapon models, ex. ID 355) doesn't have collision until GTA create [[Element/Projectile|proje5 KB (523 words) - 10:30, 30 December 2014
- ...te didn't want to work with an external link to buildinfo, so I had to use the {MessageBox} template --> ...arquivo está no resource atual, apenas o caminho do arquivo é necessário, ex.: <<code>fileOpen("coolObjects.txt")</code>.4 KB (627 words) - 19:25, 20 December 2023
- ...no comando como se estivesse digitando este comando com estes argumentos. Ex.: ''/comando argumento1 argumento2 etc'' <!--*'''bindName:''' The name for this key bind when it appears in the client's settings dialog.-->11 KB (1,541 words) - 16:43, 21 February 2021
- Download the latest stable 64 bit Linux binaries: Download the default config files:10 KB (1,406 words) - 14:19, 3 October 2024
- ...resource lets You create billboards. Billboard is a quad that always faces the camera. I have changed the behaviour of the material to act as cylindrical billboards do.7 KB (873 words) - 18:32, 1 January 2017