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  • {{Client event}} This event is triggered when a vehicle explodes.
    665 bytes (80 words) - 21:15, 12 August 2023
  • {{Client event}} This event is triggered when a vehicle respawns.
    576 bytes (70 words) - 00:35, 14 May 2012
  • {{Client event}} This event is triggered by a trailer when it gets attached to a towing vehicle.
    797 bytes (102 words) - 19:56, 22 September 2016
  • {{Client event}} This event is triggered when a trailer gets detached from its towing vehicle.
    797 bytes (99 words) - 00:41, 14 May 2012
  • {{Client event}} *'''loss''': Representa el porcentaje que perdió el jugador en el daño.|ES
    2 KB (225 words) - 21:09, 14 June 2021
  • {{Client event}} This event is triggered when a [[ped]] or [[player]] starts exiting a vehicle. Once th
    1 KB (145 words) - 13:03, 29 November 2020
  • {{Client event}} This event gets fired when a [[ped]] or [[player]] gets out of a vehicle.
    1 KB (149 words) - 14:24, 31 August 2023
  • {{Client event}} This event gets fired when a [[player]] or [[ped]] enters a vehicle.
    2 KB (181 words) - 12:55, 29 November 2020
  • {{Client event}} This event is triggered when a [[ped]] or [[player]] starts entering a vehicle. Once t
    1 KB (188 words) - 12:58, 29 November 2020
  • ==Account functions== ==ACL functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (332 words) - 16:18, 11 April 2021
  • ...unu(Deathmatch) oyun moduna uygun olan '''client-taraflı''' script yapma [[event]]lerini içerir. Fonksiyon veya event ile ilgili bir şey için, [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın.
    1 KB (168 words) - 23:44, 12 May 2017
  • ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].
    3 KB (320 words) - 17:27, 27 April 2014
  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (358 words) - 12:59, 30 April 2024
  • Aby zażądać funkcji lub zdarzenia, użyj [[Requested Functions and Events]] or https://bugs.mtasa.com. ==Account functions==
    3 KB (344 words) - 11:15, 16 December 2020
  • This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]].
    1 KB (139 words) - 05:35, 22 March 2016
  • This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]].
    1 KB (161 words) - 11:03, 11 October 2018
  • ...pueda usar un pickup se usaria el cancelEvent y el evento en nuestro caso es: [[onPickupUse]] *'''reason:''' La razon por la que cancelas el evento ((No siempre es necesario)).
    2 KB (319 words) - 18:09, 30 August 2012
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. {{Camera functions}}
    3 KB (353 words) - 16:18, 11 April 2021
  • Ta strona zawiera wszystkie [[event|zdarzenia]] po '''stronie klienta''' i są dostępne w Deathmatch mod. Jeśli chciałbyś zaproponować nowe zdarzenie, napisz w [[Requested Functions and Events]].
    1 KB (135 words) - 14:14, 7 August 2023
  • ...0. Чтобы запросить новую функцию или событие, напишите об этом [[Requested Functions and Events|сюда]]. [[es:Client Scripting Events]]
    2 KB (82 words) - 00:56, 2 September 2018
  • ...o que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https://github.com/multitheft ...disponibilizam novas funcionalidades, como funções utilitárias. Estas funções não são nativas e exigem que o módulo seja carregado para funcionarem.
    3 KB (436 words) - 00:36, 3 January 2022
  • ...o que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://bugs.mtasa.com (també ...ar no dia-a-dia. Para conhecê-las, visite a página [[Useful_Functions|funções úteis]]
    3 KB (480 words) - 17:10, 20 February 2022
  • * Make a general purpose resource that provides useful functions to other resources. * Finish documentation for [[:Category:Incomplete|Incomplete functions]] - ask in #mta.scripting if you're not sure of something.
    4 KB (568 words) - 19:05, 31 March 2024
  • * Finalizați documentația pentru [[:Category:Incomplete|Incomplete functions]] - întrebați în #mta.scripting dacă nu sunteți sigur de ceva. * Adăugați exemple la [[:Category:Needs Example|functions & events missing examples]] - vă rugăm să le ''testați'' și, din nou,
    4 KB (667 words) - 17:13, 15 March 2023
  • Todo lo que es la programación ocurre dentro de los resources. Lo que éste haga define s ...primero que debes tener en cuenta al iniciarte en la programacion en LUA, es conseguir un editor que funcione para ello. Esto hace mucho más facil tu t
    23 KB (3,689 words) - 19:45, 7 April 2014
  • The '''source''' variable indicates who triggered the event. Since a player has joined when the code is triggered, you use this variabl ...inHandler, which indicates the function that has to be triggered after the event is triggered. Other details will be explained later in another example, now
    22 KB (3,205 words) - 05:39, 11 November 2013
  • The '''source''' variable indicates who triggered the event. Since a player has joined when the code is triggered, you use this variabl ...inHandler, which indicates the function that has to be triggered after the event is triggered. Other details will be explained later in another example, now
    22 KB (3,438 words) - 17:27, 9 March 2024
  • De '''source''' variabel geeft aan wie de event veroorzaakte. Wanneer een speler de code afspeelt, gebruik je deze variabel ...En joinHandler, dat aangeeft welke functie afgespeeld moet worden nadat de event is veroorzaakt. Andere details zullen later uitgelegd worden, laten we voor
    21 KB (3,450 words) - 03:43, 10 March 2013
  • ''source'' variable batata hai ke kis ne event ko trigger kiya hai. Jab koi player join karta hai, ap is code ko ye pata l ...i. Aur 'joinHandler' jo batata hai ke konsa function trigger ho ga jab ham event ko trigger kareu gay. Aur details agge explain ki jain gi aik aur example m
    22 KB (3,653 words) - 06:13, 25 October 2014
  • Zmienna '''source''' wskazuje, kto wywołał event (zdarzenie). Gdy gracz dołączy, kiedy kod jest wykonywany, zmiennej tej u ...Handler''', które wskazuje na funkcję, która ma być wywołana po tym, kiedy event się zaczął. Wszelakie inne detale zostaną wyjaśnione w dalszej częśc
    14 KB (2,053 words) - 10:57, 29 May 2022
  • event ...yers position. Since players are Elements, we first jump to the '''Element functions''' where we find the [[getElementPosition]] function. By clicking on the fu
    26 KB (2,258 words) - 00:57, 4 April 2022
  • A ''debugscript 3'' beírásával az összes üzenet látható. A 3-as és a 2-es szint a legtöbb helyzetben ajánlott. A ''debugscript''-nek engedélyezett Most észre vesszük, hogy mindkét handler functions kétszer hajtódik végre, amikor egy járműben vagyunk, de csak egyszer,
    20 KB (3,265 words) - 20:25, 21 February 2021
  • ...láljuk a funkciókat, amiket használnunk kell, látogassunk el a [[Scripting Functions|Szerver Scriptelési Funckiók]]hoz. Először is, le kell kérnünk a ját ...ásik funckió, ami lehívja a járművet. Mégegyszer megkeressük a [[Scripting Functions|Szerver Funkciók Listá]]jában, most - miután járművekről beszélünk
    24 KB (4,290 words) - 14:02, 3 December 2018