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  • ...ted, including [[element]]s and complex nested [[table]]s. Non-element MTA data types like xmlNodes or resource pointers will not be able to be passed as t bool triggerServerEvent ( string event, element theElement, [arguments...] )
    10 KB (1,405 words) - 22:38, 29 April 2024
  • XML is a textual data format which is widely used for the representation of data. MTA uses an XML-based language to describe the metadata for resources by u ...he html file is not parsed by the Lua interpreter and is treated as binary data. Must be used for binary files (images mainly) (true/false)
    11 KB (1,648 words) - 10:43, 31 October 2023
  • ...olja a jármű fejlesztéseit (vesszővel elválasztva), defined in San Andreas\data\maps\veh_mods\veh_mods.ide [[Category:Element Types]]
    3 KB (496 words) - 20:31, 14 April 2021
  • ...the local player. [[setElementPosition]] can be used to move the [[sound]] element around after it has been created. Remember to use [[setElementDimension]] a <syntaxhighlight lang="lua">element playSound3D ( string soundPath, float x, float y, float z, [ bool looped =
    3 KB (451 words) - 16:34, 3 November 2023
  • ...he html file is not parsed by the Lua interpreter and is treated as binary data. Must be used for binary files (images mainly) (true/false) ...ata]] such as "PosX" and "DoubleSided" are transferred to the client. This data is usually not required by most gamemodes or resources. (Map Editor and Int
    9 KB (1,382 words) - 20:22, 21 February 2021
  • ...a Lua table) into a [[JSON]] encoded string. You can use this to store the data and then load it again using [[fromJSON]]. ...''' An argument of any type. Arguments that are elements will be stored as element IDs that are liable to change between sessions. As such, do not save elemen
    2 KB (245 words) - 11:47, 4 July 2022
  • {{RU/Resource page}} ...так что при добавлении столбца "score", содержимое поля "score" из element data и будет показываться в самой панели для в
    14 KB (605 words) - 03:05, 1 April 2016
  • ...n .edf extension that describe the custom elements used by a resource: new element types that have no meaning to MTA itself. Examples are &lt;spawnpoint&gt;, ...ts, the map editor has no idea of their meaning. How should a &lt;flag&gt; element be visually represented? What properties does it have? Without telling the
    15 KB (1,945 words) - 14:37, 24 October 2018
  • ...ource that only contains the spawnpoint data for the players, and load the data in the main script when the player needs to spawn. ...tag, it indicates the name of the .map file which contains the actual map data.
    9 KB (1,213 words) - 09:38, 7 March 2015
  • The element type of this class is '''"shader"'''. //-- Structure of data sent to the vertex shader
    11 KB (1,232 words) - 08:47, 15 April 2021
  • The element type of this class is '''"shader"'''. //-- Structure of data sent to the vertex shader
    11 KB (1,237 words) - 17:57, 8 April 2023
  • {{RU/Resource page}} Вы можете с легкостью создавать гоночные карты, используя новый синтаксис [[RU/Resource:Editor|редактора карт]] MTA:SA. Синтаксис к
    13 KB (655 words) - 03:06, 1 April 2016
  • ...]] for how-to prevent cheaters from abusing [[event system]] and [[element data]].}} *'''source''': the element that triggered the event
    7 KB (1,069 words) - 16:39, 8 April 2024
  • ...can create and manipulate custom elements of that resource like any other element. <element name="orb" friendlyname="Orb spawnpoint" instructions="Place your orb in a
    15 KB (1,994 words) - 00:04, 7 March 2020
  • {{RU/Resource page}} Как и описано в [[RU/Resource:Editor|главной инструкции по редактору
    19 KB (1,178 words) - 03:05, 1 April 2016
  • ...lementen keine Ahnung von ihrer Bedeutung hat. Wie sollte ein &lt;flag&gt; Element visuell dargestellt werden? Welche Eigenschaften hat es? Ohne dem Editor di ...nen Sie die benutzerdefinierten Elemente dieser Ressource wie jedes andere Element erstellen und bearbeiten.
    16 KB (1,959 words) - 14:18, 31 December 2022
  • ...Instead, the gamemode should be able to load .map files which define these data. This way the gamemode can have multiple maps; also, people can create .map Each element in a map corresponds to a node in the .map file. There is standard syntax f
    9 KB (1,419 words) - 19:49, 19 April 2020
  • * [[getElementType]] to check the type of the MTA element. * [[isElement]] to check if the MTA element exists.
    18 KB (2,477 words) - 20:36, 21 February 2021
  • * [[getElementType]] to check the type of the MTA element. * [[isElement]] to check if the MTA element exists.
    18 KB (2,760 words) - 16:40, 15 April 2017
  • ...seful human-readable string notation of any datatype including tables, non-element userdatas such as ACL groups, accounts, etc, and elements. * [[getElementType]] to check the type of the MTA element.
    18 KB (2,815 words) - 08:56, 4 July 2022
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