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  • Sets the height of some or all the water in the game world. ...m objects placed underwater will appear in front of the water. Setting the water level to any non-zero value (i.e. setWaterLevel(0.001) ) forces alternative
    4 KB (514 words) - 23:09, 22 October 2023
  • {{OOP||[[Water]].resetColor}} {{Client water functions}}
    663 bytes (78 words) - 22:22, 1 March 2021
  • ...e water. This is similar to [[processLineOfSight]], but only collides with water. Waves are not taken into account when testing the line. ...ns ''true'' and the position of the intersection point of the line and the water surface if there is a collision, or ''false'' if there is no collision.
    1 KB (197 words) - 15:54, 19 April 2021
  • [[Image:Fxwaterhydrant.png|thumb|200px|Water hydrant]] This function creates a water hydrant particle effect.
    1 KB (151 words) - 12:49, 18 August 2015
  • [[Image:Fxwatersplash.png|thumb|200px|Water splash]] This function creates a water splash particle effect.
    1 KB (144 words) - 20:59, 2 January 2015
  • {{OOP||[[Water]].getWaveHeight||setWaveHeight}} {{Water functions}}
    900 bytes (97 words) - 15:07, 7 August 2016
  • Creates an area of [[water]]. The largest possible size of a water area is 5996×5996. Also be aware that the function will change all x
    4 KB (479 words) - 10:12, 30 January 2022
  • ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (332 words) - 16:18, 11 April 2021
  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (358 words) - 12:59, 30 April 2024
  • Aby zażądać funkcji lub zdarzenia, użyj [[Requested Functions and Events]] or https://bugs.mtasa.com. ==Account functions==
    3 KB (344 words) - 11:15, 16 December 2020
  • Létrehoz egy terültenyi [[water]]-t. ...le to give the water a shallow water effect, which practically changes the water invisible to the eye. However, all elements still work the same way as with
    4 KB (521 words) - 19:19, 21 February 2021
  • {{OOP||[[Water]].setWaveHeight||getWaveHeight}} {{Water functions}}
    1 KB (121 words) - 15:07, 7 August 2016
  • <syntaxhighlight lang="lua">water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, f Returns a water element if successful, ''false'' otherwise. Das Wasserfeld kann mit [[setEl
    2 KB (275 words) - 14:59, 29 March 2013
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. {{Camera functions}}
    3 KB (353 words) - 16:18, 11 April 2021
  • '''Клиентские функции скриптинга можно найти [[RU/Client Scripting Functions|здесь]]'''. {{RU/Server account functions}}
    5 KB (241 words) - 11:18, 8 June 2022
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
  • |a pouring water |the large flow of water
    5 KB (794 words) - 11:03, 15 April 2021
  • |a pouring water |the large flow of water
    5 KB (821 words) - 11:03, 15 April 2021
  • This example turns off the ambient water and gunfire sounds: {{Client world functions}}
    796 bytes (97 words) - 08:40, 7 September 2019
  • {{AR/Collision shape functions}} {{AR/Client_Clothes and body functions}}
    3 KB (174 words) - 16:12, 11 April 2021
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