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  • You can use this function to refresh themes if you add new theme when script is the running.
    302 bytes (41 words) - 20:06, 25 May 2012
  • ...riosra è una cartella o un archivio zip contenente dei file - tra cui gli script essenziali ed un file ''meta'' che descrive al [[IT/Server|server]] come la * '''Resource item''': Un file contenuto in una risorsa, possono essere script LUA, mappe, immagini eccetera.
    4 KB (632 words) - 13:41, 2 July 2014
  • ==Funções relacionadas a script==
    1 KB (213 words) - 17:48, 31 January 2022
  • '''Example 1:''' This script outputs that the server has connected to IRC
    450 bytes (53 words) - 22:39, 9 February 2008
  • <script src="guitest.lua" type="client" /> <!-- 'type="client"' indica que el archi '''Script de cliente:'''
    2 KB (246 words) - 20:19, 7 November 2011
  • *'''serverProtected:''' If set to ''true'' the script will protect the file so, that can only the creator server can access it.'' *'''encryptData:''' If set to ''true'' the script will generate a random key and use it to encrypt your stored data. '''Note:
    5 KB (707 words) - 16:35, 13 September 2019
  • Initializes the module for use in the script. Must be ran in the scripts you want to use with the echo
    632 bytes (71 words) - 15:21, 13 January 2008
  • ...ayer:''' the [[player]] whose weapon slot you want to set. In a clientside script, this can only be the local player. ...r a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
    2 KB (191 words) - 21:38, 20 April 2011
  • ...di caricamento nella GUI di MTA:DM. È possibile settarne l'avanzamento via script.
    386 bytes (53 words) - 23:30, 17 June 2008
  • ...onente do recurso, eles são definidos no meta.xml ao inserir uma etiqueta <script> e <type>. <script src="c_gui.lua" type="client" />
    3 KB (394 words) - 16:34, 11 December 2013
  • -- `resourceRoot` is predefined script variable containing current resource root pointer -- `resource` is predefined script variable containing current resource pointer
    2 KB (194 words) - 16:33, 1 January 2015
  • *'''thePed:''' the [[ped]] whose weapon slot you want to set. In a clientside script, this cannot be used on remote players. ...r a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
    1 KB (180 words) - 10:51, 7 August 2016
  • ...uygulanmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan server-taraflı script yapma eventlerini içerir. ...ent eventlerini buradan bulabilirsiniz:[[TR/Client Taraflı Eventler|Client Script Yapma Eventleri]]
    1 KB (153 words) - 17:36, 15 November 2018
  • ...on''' strategy. If done right this strategy does present the fact that the script wants to express ownership to a legal entity. This can be used as argument
    1 KB (212 words) - 13:46, 20 October 2021
  • '''Gamemode/Script integration:''' This script provides several functions and events to allow other resources to see and c
    4 KB (677 words) - 08:58, 24 December 2022
  • This function gets the player element of the client running the current script. '''Example 2:''' This client side script makes the local player's camera flash red after being hit.
    1 KB (183 words) - 16:19, 8 April 2024
  • ...t''. After some scripting he could finally create his very wanted '!count'-script: ...ron'''s contact person and advisor about the script. ''Aeron'' renamed the script to ''MTA Admin Control'' and had a warm welcome in this [http://forum.mtasa
    8 KB (1,349 words) - 20:05, 21 February 2022
  • ...questi campi può essere inserito del testo, che viene poi elaborato dallo script. Può essere usato, ad esempio, in un sistema di registrazione utente.
    464 bytes (73 words) - 14:47, 16 June 2008
  • ...ane contains the all elements.There can be only 1 root pane. (It called by script automatically.)
    484 bytes (64 words) - 19:59, 25 May 2012
  • -- `resourceRoot` is predefined script variable containing current resource root pointer -- `resource` is predefined script variable containing current resource pointer
    2 KB (214 words) - 13:46, 10 August 2021
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