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  • <script src="script.lua" type="shared"/> <!-- this script will run separately both on client and server --> <script src="script.lua" type="client"/> <!-- define it separately on client -->
    68 KB (8,381 words) - 16:29, 23 April 2024
  • == Zombiesystem script == you can use this script for different things
    3 KB (505 words) - 13:13, 2 December 2013
  • Gli script client-side sono quegli script che sono avviati ''lato client'' dalla mod deathmatch. Significa che essi h Questi script sono utili soprattutto per tutto ciò che dev'essere fatto client-side, com
    2 KB (244 words) - 00:30, 13 June 2008

Page text matches

  • == Ransom's - Script testing server == This server should be used to test new (experimental) script files and maps.
    521 bytes (64 words) - 05:06, 12 November 2006
  • title = Script Example Missing | ...ludeonly> <noinclude><nowiki>{{FULLPAGENAME}}</nowiki></noinclude> needs a script example, help out by writing one. |
    712 bytes (71 words) - 11:17, 17 January 2016
  • title = Példa script szükséges | ...ly> <noinclude><nowiki>{{FULLPAGENAME}}</nowiki></noinclude> híján van egy script példának. Segíts azzal, hogy írsz egyet! |
    739 bytes (86 words) - 12:18, 11 August 2018
  • Gli script client-side sono quegli script che sono avviati ''lato client'' dalla mod deathmatch. Significa che essi h Questi script sono utili soprattutto per tutto ciò che dev'essere fatto client-side, com
    2 KB (244 words) - 00:30, 13 June 2008
  • title = Exemplu de Script Lipsă | ...><nowiki>{{FULLPAGENAME}}</nowiki></noinclude> are nevoie de un exemplu de script, ajută prin realizarea unuia. |
    750 bytes (80 words) - 11:47, 8 April 2020
  • You are probably referring to fr.lua. The only purpose of that script is to make it easier for us QA to test a bunch of stuff. It is not intended ...ll have different needs. If someone comes up with a particularly good menu script, others can simply include it in their .map files. This is precisely what w
    1 KB (175 words) - 01:44, 24 December 2006
  • ==Kapcsolódó script funkciók==
    672 bytes (107 words) - 09:23, 26 October 2018
  • ==Kapcsolódó script funkciók==
    672 bytes (107 words) - 18:53, 7 October 2018
  • ...e it is declared. The scope is the 'level' the variable is visible for the script, containing the value that was assigned to it. ...t must be accessed by more than one script file in the resource. Since all script files within a resource share the same global environment, it makes sense t
    2 KB (230 words) - 21:29, 12 May 2009
  • ==Kapcsolódó script funkciók==
    740 bytes (114 words) - 20:12, 14 April 2021
  • function importer:from(script) local res=getResourceFromName(script)
    2 KB (242 words) - 12:54, 14 February 2024
  • if (xmlNodeGetName(node) == "script") then local script = xmlNodeGetAttribute(node, "src")
    3 KB (306 words) - 21:12, 1 December 2014
  • ...y, you should just call the [[httpRequestLogin]] function again. It is the script's responsibility to judge when the user is logged in satisfactorily - you c
    1 KB (209 words) - 20:11, 8 September 2009
  • ...files, which are included from the resource (in the metafile) by using a <script> tag (and type attribute). <script src="c_gui.lua" type="client" />
    2 KB (278 words) - 16:16, 26 December 2012
  • ...files, which are included from the resource (in the metafile) by using a <script> tag (and type attribute). <script src="c_gui.lua" type="client" />
    2 KB (285 words) - 14:45, 24 October 2018
  • ...his say something like, every time its created '''if not specified''' by a script function while spawning it?
    224 bytes (37 words) - 07:11, 25 March 2008
  • ...mation about the currently running script. It can be used to know when the script has been updated by MTA. -- Get the information of this script file.
    1 KB (196 words) - 03:27, 23 January 2022
  • ...mation about the currently running script. It can be used to know when the script has been updated by MTA. -- Get the information of this script file.
    1 KB (189 words) - 23:25, 16 January 2022
  • You clearly can't script, so please stop confusing readers by adding such poorly created examples.
    460 bytes (58 words) - 11:48, 17 November 2011
  • ...anmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan '''client-taraflı''' script yapma [[event]]lerini içerir. ...pt eventlerini buradan bulabilirsiniz: [[TR/Server Scripting Events|Server Script Yapma Eventleri]]
    1 KB (168 words) - 23:44, 12 May 2017
  • ...eally. All users will be guests when they join. It'd be trivial to write a script that would give users 30 seconds to authenticate though. [[User:EAi|eAi]]
    270 bytes (45 words) - 11:52, 8 September 2006
  • He developed the Godmother script and helped Zipper to develop Vio-Reallife.
    174 bytes (29 words) - 06:18, 25 June 2013
  • This will allow you to retrieve the player current debug script level. *'''thePlayer:''' The person whose debug script level you want
    2 KB (277 words) - 14:15, 25 October 2020
  • == Zombiesystem script == you can use this script for different things
    3 KB (505 words) - 13:13, 2 December 2013
  • This snippet moves a script file to another location. -- Move this script file into a directory called "collection"
    1 KB (151 words) - 03:27, 23 January 2022
  • This snippet moves a script file to another location. -- Move this script file into a directory called "collection"
    1 KB (144 words) - 23:24, 16 January 2022
  • This isn't really a "usefull function" as much as it is a script, and should be uploaded as a resource to the community center, not posted h
    191 bytes (33 words) - 20:36, 30 April 2012
  • *'''1) Server-sided G2D script converter (G2DSC)''' ...s used to convert complex scripts by injecting hooker before executing the script instead of editing files. (The hooker is valid in one resource)
    3 KB (386 words) - 11:12, 8 May 2022
  • outputChatBox( author .. " made this script." ) --tell the world his name outputChatBox( "I've no idea who made this script." ) --apologize.
    1 KB (130 words) - 16:35, 1 January 2015
  • ...ially a folder or zip file that contains a collection of files - including script files, plus a ''meta'' file that describes how the resource should be loade ...item''' - A file contained within a resource, currently this can be a map, script, images, etc.
    5 KB (782 words) - 21:37, 20 August 2021
  • You can use this function to refresh themes if you add new theme when script is the running.
    302 bytes (41 words) - 20:06, 25 May 2012
  • ...riosra è una cartella o un archivio zip contenente dei file - tra cui gli script essenziali ed un file ''meta'' che descrive al [[IT/Server|server]] come la * '''Resource item''': Un file contenuto in una risorsa, possono essere script LUA, mappe, immagini eccetera.
    4 KB (632 words) - 13:41, 2 July 2014
  • ** There should be a way to load a script like this through scripting functions, currently it's only through an admin
    671 bytes (98 words) - 20:48, 10 December 2006
  • ==Funções relacionadas a script==
    1 KB (213 words) - 17:48, 31 January 2022
  • '''Example 1:''' This script outputs that the server has connected to IRC
    450 bytes (53 words) - 22:39, 9 February 2008
  • <script src="guitest.lua" type="client" /> <!-- 'type="client"' indica que el archi '''Script de cliente:'''
    2 KB (246 words) - 20:19, 7 November 2011
  • *'''serverProtected:''' If set to ''true'' the script will protect the file so, that can only the creator server can access it.'' *'''encryptData:''' If set to ''true'' the script will generate a random key and use it to encrypt your stored data. '''Note:
    5 KB (707 words) - 16:35, 13 September 2019
  • Initializes the module for use in the script. Must be ran in the scripts you want to use with the echo
    632 bytes (71 words) - 15:21, 13 January 2008
  • .../community.mtasa.com/index.php?p=resources&s=details&id=1129 Camera "Hack" Script]
    579 bytes (77 words) - 17:13, 11 July 2014
  • This tool is designed to help scripters insert functions into their script editor wityohut having to switch back and forth from the wiki. It uses a to
    533 bytes (82 words) - 15:38, 18 November 2007
  • ...ayer:''' the [[player]] whose weapon slot you want to set. In a clientside script, this can only be the local player. ...r a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
    2 KB (191 words) - 21:38, 20 April 2011
  • ...di caricamento nella GUI di MTA:DM. È possibile settarne l'avanzamento via script.
    386 bytes (53 words) - 23:30, 17 June 2008
  • ...ajuda porque eu não to conseguindo desabilitar o chat nativo, eu tenho um script de chat local e fora do rp quando a pessoa vai falar no chat local duplica
    269 bytes (50 words) - 20:07, 6 September 2020
  • ...onente do recurso, eles são definidos no meta.xml ao inserir uma etiqueta <script> e <type>. <script src="c_gui.lua" type="client" />
    3 KB (394 words) - 16:34, 11 December 2013
  • ...note: Sometimes this event is triggered when you repair a vehicle. If your script is increasing the health, you can get around this by setting a flag for a s
    327 bytes (54 words) - 06:18, 10 August 2009
  • -- `resourceRoot` is predefined script variable containing current resource root pointer -- `resource` is predefined script variable containing current resource pointer
    2 KB (194 words) - 16:33, 1 January 2015
  • *'''thePed:''' the [[ped]] whose weapon slot you want to set. In a clientside script, this cannot be used on remote players. ...r a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
    1 KB (180 words) - 10:51, 7 August 2016
  • ...uygulanmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan server-taraflı script yapma eventlerini içerir. ...ent eventlerini buradan bulabilirsiniz:[[TR/Client Taraflı Eventler|Client Script Yapma Eventleri]]
    1 KB (153 words) - 17:36, 15 November 2018
  • ...on''' strategy. If done right this strategy does present the fact that the script wants to express ownership to a legal entity. This can be used as argument
    1 KB (212 words) - 13:46, 20 October 2021
  • '''Gamemode/Script integration:''' This script provides several functions and events to allow other resources to see and c
    4 KB (677 words) - 08:58, 24 December 2022
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