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  • ...plosions or fire. A damage proof's vehicle health can still be changed via script.
    952 bytes (115 words) - 23:54, 17 December 2014
  • ...estituisce l'elemento [[IT/player|player]] del client che sta eseguendo lo script.
    881 bytes (98 words) - 08:36, 16 December 2011
  • ...w różnych plikach, a każdy plik musi posiadać wpis w pliku meta.xml (tag <script> i atrybut ''type'' przyjmujący wartości ''server'' dla skryptów serwero <!-- GUI (client) testing script -->
    3 KB (370 words) - 17:44, 25 June 2022
  • ...ickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts
    1 KB (141 words) - 02:57, 27 September 2018
  • This SDK provides one function call that will allow you to call any exported script functions on any server that you have access to. This example just adds two numbers passed to it by a Lua script.
    3 KB (398 words) - 10:18, 15 July 2024
  • ...MySQL/MysqlOpen|mysqlOpen]]. The result of the query is then passed to the script by calling callback_function. It's syntax and functionality is similar to t
    2 KB (194 words) - 20:48, 29 September 2009
  • ...gle effect. This means you can activate nightvision or infrared effects by script
    1 KB (118 words) - 15:24, 2 November 2023
  • Returns the resource in which the current script is.
    1 KB (157 words) - 19:40, 14 March 2023
  • This script will set player on fire when they fall into water.
    1 KB (128 words) - 05:37, 26 August 2021
  • ...nt it will called when ''any'' resource starts, not just the resource your script is running inside. As such, most of the time you will want to check that th
    1 KB (174 words) - 14:02, 2 June 2021
  • This script basically creates an object then get's the mass and set's its mass 300 more
    1 KB (133 words) - 23:08, 4 October 2014
  • addCommandHandler ( "debug", checkDebug ) -- Execute the script when the client types "/debug"
    1 KB (146 words) - 17:21, 21 November 2018
  • This script basically creates an object then get's the mass and set's its mass 300 more
    986 bytes (126 words) - 16:52, 19 March 2016
  • outputChatBox( author .. " made this script." ) --tell the world his name
    1 KB (151 words) - 22:49, 6 September 2024
  • Tutti gli elementi che vengono creati all'interno di script o di file .map sono elementi secondari della risorsa a cui appartengono. Co ...file ".map" nella risorsa, sia quello contenente gli elementi creati dagli script (questa è chiamato mappa "dynamic"). I loro ID contengono i nomi dei file
    7 KB (988 words) - 09:57, 5 August 2011
  • This script tells if the player is in air or not.
    1 KB (142 words) - 11:01, 28 February 2023
  • This script tells you whether the element is a player or not.
    1 KB (143 words) - 10:29, 31 October 2023
  • Quando lo script tenterà di caricare questa parte di codice, nella console di debug dovrebb ...ading script failed: C:\<server path>\mods\deathmatch\resources\myResource\script.lua:15: 'then' expected near 'outputChatbox'}}
    13 KB (1,795 words) - 12:08, 27 August 2009
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t
    1 KB (130 words) - 07:58, 16 September 2021
  • ...multitheftauto.com/topic/128180-mta-compiler-script-editor/ MTA Compiler & Script editor], which contains a mobile version of the forum, wiki and MTA:SA comm *Viewing and editing script code
    5 KB (772 words) - 14:51, 15 May 2024
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