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  • addCommandHandler ( "debug", checkDebug ) -- Execute the script when the client types "/debug"
    1 KB (146 words) - 17:21, 21 November 2018
  • outputChatBox( author .. " made this script." ) --tell the world his name
    1 KB (150 words) - 05:18, 11 August 2019
  • This script basically creates an object then get's the mass and set's its mass 300 more
    986 bytes (126 words) - 16:52, 19 March 2016
  • Tutti gli elementi che vengono creati all'interno di script o di file .map sono elementi secondari della risorsa a cui appartengono. Co ...file ".map" nella risorsa, sia quello contenente gli elementi creati dagli script (questa è chiamato mappa "dynamic"). I loro ID contengono i nomi dei file
    7 KB (988 words) - 09:57, 5 August 2011
  • This script tells if the player is in air or not.
    1 KB (142 words) - 11:01, 28 February 2023
  • This script tells you whether the element is a player or not.
    1 KB (143 words) - 10:29, 31 October 2023
  • Quando lo script tenterà di caricare questa parte di codice, nella console di debug dovrebb ...ading script failed: C:\<server path>\mods\deathmatch\resources\myResource\script.lua:15: 'then' expected near 'outputChatbox'}}
    13 KB (1,795 words) - 12:08, 27 August 2009
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t
    1 KB (130 words) - 07:58, 16 September 2021
  • ...multitheftauto.com/topic/128180-mta-compiler-script-editor/ MTA Compiler & Script editor], which contains a mobile version of the forum, wiki and MTA:SA comm *Viewing and editing script code
    5 KB (772 words) - 14:51, 15 May 2024
  • This script creates a vehicle in the center of the map and outputs a message to its old
    1 KB (143 words) - 23:50, 6 January 2023
  • ...ria de efeitos sonoros. Valores possíveis são: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa". if not playSFX("script", 7, 1, true) then
    3 KB (374 words) - 20:11, 1 April 2023
  • ...for the specified time. This means that all synchronization, rendering and script execution will stop except HTTP processing invoked by [[fetchRemote]]. This
    1 KB (162 words) - 14:35, 27 January 2022
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t
    1 KB (147 words) - 08:00, 16 September 2021
  • If you want to save your data encrypted the script will generate a random key and stores it, so that the file can get read aga local xml = exports.xmlData -- Define this variable at the top of your script
    5 KB (783 words) - 16:35, 13 September 2019
  • ...puteți activa efectele de vedere nocturnă (nightvision) și infraroșu prin script.
    1 KB (143 words) - 09:27, 10 October 2020
  • This is a test script.
    1 KB (145 words) - 15:29, 1 October 2019
  • ...e of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" if not playSFX("script", 7, 1, true) then
    3 KB (410 words) - 06:05, 11 March 2023
  • ...e of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" if not playSFX("script", 7, 1, true) then
    3 KB (428 words) - 01:24, 18 August 2021
  • ...ch ignores key presses if the control is deactivated at the moment (so the script would be able to react if the player presses ''aim_weapon'' in a vehicle, f ...scripts. If you want to create more binds, copy these functions into a new script file (or [[resource]]) and mark them as ''local''.
    6 KB (801 words) - 13:28, 14 November 2014
  • ==Creare un semplice script== Innanzitutto, mettiamo caso volessimo creare uno script per aggiungere un comando 'createvehicle' che i giocatori possano usare per
    18 KB (2,532 words) - 12:30, 27 August 2009
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