OnClientPlayerStuntFinish
From Multi Theft Auto: Wiki
This event is triggered whenever the local player finishes a vehicle stunt.
Parameters
- stuntType: the type of stunt the player just performed. Valid types are:
- 2wheeler
- wheelie
- stoppie
- stuntTime: the number of miliseconds the stunt lasted.
- stuntDistance: the distance traveled while doing the stunt.
Source
The source of this event is the local player.
Example
This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt taken to perform and distance travelled while stunting.
addEventHandler( "onClientPlayerStuntStart", getRootElement( ), function ( stuntType ) outputChatBox( "You started stunt: " .. stuntType ); end ); addEventHandler( "onClientPlayerStuntFinish", getRootElement( ), function ( stuntType, stuntTime, distance ) outputChatBox( "You finished stunt: " .. stuntType ..", Time: " .. tostring( stuntTime ) .. ", Distance: " .. tostring( distance ) ); end );
See Also
Client player events
- onClientPlayerJoin
- onClientPlayerQuit
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onClientPlayerTarget
- onClientPlayerDamage
- onClientPlayerSpawn
- onClientPlayerWasted
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerChangeNick
- onClientPlayerStuntStart
- onClientPlayerStuntFinish
FROM VERSION 1.3.1 ONWARDS
Client event functions
- addEvent
- addEventHandler
- cancelEvent
- removeEventHandler
- triggerEvent
- triggerServerEvent
- wasEventCanceled
FROM VERSION 1.3.1 ONWARDS