GetLatentEventHandles
From Multi Theft Auto: Wiki
Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with getLatentEventStatus or cancelLatentEvent
Syntax
Server:
table getLatentEventHandles ( player thePlayer )
Client:
table getLatentEventHandles ( )
Required Arguments
- thePlayer: (Only required if called on the server) The player who is receiving the events.
Returns
Returns a table of handles or false if invalid arguments were passed.
Example
--TODORequirements
| Minimum supported server | 1.3.0-9.03772 |
|---|---|
| Minimum supported client | 1.3.0-9.03772 |
See Also
- addEvent
- addEventHandler
- cancelEvent
- getCancelReason
- removeEventHandler
- triggerClientEvent
- triggerEvent
- wasEventCancelled
FROM VERSION 1.3.1 ONWARDS
- triggerLatentClientEvent
- getLatentEventHandles
- getLatentEventStatus
- cancelLatentEvent