OnClientPlayerWeaponSwitch
From Multi Theft Auto: Wiki
This event is triggered whenever a player's equipped weapon slot changes. This means giveWeapon and takeWeapon will trigger this function if the equipped slot is forced to change.
Parameters
- previousWeaponSlot: An integer representing the previous weapon slot the player had before he switched.
- currentWeaponSlot: An integer representing the new weapon slot the player has.
Source
The source of this event is the player who changed his weapon. (Local player only)
Example
This example disables the use of aiming for the minigun.
function disableMinigunOnSwitch ( prevSlot, newSlot ) if getPedWeapon(getLocalPlayer(),newSlot) == 38 then --if the switched weapon is the minigun toggleControl ( "aim_weapon", false ) --disable the aim button else --if it isnt the minigun toggleControl ( "aim_weapon", true ) --renable the aim button end end addEventHandler ( "onClientPlayerWeaponSwitch", getRootElement(), disableMinigunOnSwitch )
See Also
Client player events
- onClientPlayerJoin
- onClientPlayerQuit
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onClientPlayerTarget
- onClientPlayerDamage
- onClientPlayerSpawn
- onClientPlayerWasted
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerChangeNick
- onClientPlayerStuntStart
- onClientPlayerStuntFinish
FROM VERSION 1.3.1 ONWARDS
Client event functions
- addEvent
- addEventHandler
- cancelEvent
- removeEventHandler
- triggerEvent
- triggerServerEvent
- wasEventCanceled
FROM VERSION 1.3.1 ONWARDS