OnClientPlayerWasted
From Multi Theft Auto: Wiki
This event is triggered whenever a player, including those remote, dies.
Parameters
- killer: A player element representing the killer.
- weapon: An integer representing the killer weapon or the death reason.
- bodypart: An integer representing the bodypart the player was damaged.
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right leg
- 9: Head
Source
The source of this event is the player that died.
Example
This example outputs a mocking message when the local player dies.
messages = { "Better luck next time", "Don't think you're so cool now, do you?", "Nice one, pal", "Your opinion is void" } function wastedMessage ( killer, weapon, bodypart ) local randomID = math.random ( 1, #messages ) --get a random ID from the table local randomMessage = messages[randomID] --use that to retrieve a message outputChatBox ( randomMessage, 255, 0, 0 ) --output the message end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), wastedMessage ) --add an event for the local player only
See Also
Client player events
- onClientPlayerJoin
- onClientPlayerQuit
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onClientPlayerTarget
- onClientPlayerDamage
- onClientPlayerSpawn
- onClientPlayerWasted
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerChangeNick
- onClientPlayerStuntStart
- onClientPlayerStuntFinish
FROM VERSION 1.3.1 ONWARDS
Client event functions
FROM VERSION 1.4 r4973 ONWARDS