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This event is triggered when a player stops talking through voice chat.

[[{{{image}}}|link=|]] Important Note: This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource

[[{{{image}}}|link=|]] Note: This event triggers inconsistently (https://github.com/multitheftauto/mtasa-blue/issues/1700). You should use onPlayerVoiceStart and trigger a custom client-sided event to get similar results, minus the cancelEvent effect.


No parameters.


The source of this event is the player element that just stopped talking through voice chat.

Cancel effect

  • If the source is the local player, the local player will not broadcast his voice chat to the server
  • If the source is a remote player, the player who started talking will not be heard.


This example outputs to the console the player that stopped talking.

	outputConsole(getPlayerName(source)..." has stopped talking.")

See Also