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- path, -- scan anywhere the script wants us to3 KB (417 words) - 21:28, 14 November 2023
- ...pting abilities of Race servers in every single way. By utilising the Lua script interface, server admins and players alike can take advantage of features s * '''Extend the possibilities of any map.''' By attaching a Lua script to your map, you can have virtually anything happen during gameplay. Custo6 KB (926 words) - 14:33, 24 October 2018
- ...pting abilities of Race servers in every single way. By utilising the Lua script interface, server admins and players alike can take advantage of features s * '''Extend the possibilities of any map.''' By attaching a Lua script to your map, you can have virtually anything happen during gameplay. Custo6 KB (938 words) - 21:13, 21 February 2021
- ...generated. gettext comes with a tool for this, and I've wrapped it up in a script that makes it more convenient. It's currently utils/build_gettext_catalog.p ...les which are compiled versions. Poedit does this for you, but I've made a script that does it in the utils directory.6 KB (1,090 words) - 14:13, 27 September 2022
- | 11 || Small || || Most likely only used by script.3 KB (381 words) - 14:28, 11 January 2024
- *'''loadServerScripts:''' A boolean specifying if server side script files should be started alongside the resource.4 KB (501 words) - 22:49, 6 September 2024
- ...rces. Lo que éste haga define si se trata de un modo de juego, un mapa, un script sencillo, u otra cosa. MTA, por defecto, trae ciertos resources que puedes ==Creando un script funcional==23 KB (3,689 words) - 19:45, 7 April 2014
- '''Figyelmeztetés, ez a script nagy CPU használatát eredményez.'''3 KB (398 words) - 10:31, 13 October 2018
- .../uk/site.htm Notepad++]. Il y a aussi un logiciel non officiel [[MTASE|MTA Script Editor]] (malheureusement l'auteur ne travail plus dessus) que vous pouvez ==Créer un script qui fonctionne==24 KB (3,773 words) - 11:24, 16 February 2021
- Dieses Script spawnt einen Rhino auf einem zufälligen Spieler.3 KB (356 words) - 08:40, 7 September 2019
- local MOTDText = "Welcome to our server, this is a test MOTD script for MTA's Wiki." -- Example of MOTD message.3 KB (359 words) - 17:16, 26 October 2018
- This script will create an Infernus at the center (0, 0, 3) of San Andreas upon executi4 KB (345 words) - 10:21, 16 April 2017
- path, -- scan anywhere the script wants us to3 KB (464 words) - 03:30, 23 January 2022
- **'''type''': Typ der Ressource. Kann den Wert "gamemode", "script" oder "map" enthalten. <syntaxhighlight lang="xml"><script src="Dateipfad und -name" type="Typ" /></syntaxhighlight>18 KB (2,335 words) - 13:37, 22 March 2020
- ...nciona como um simples mapa contendo um spawnpoint e vamos fazer com que o script de nosso gamemode criado anteriormente carregue estes dados para que os jog * A marcação '''info type=""''' indica o que seu recurso é: um script, gamemode ou mapa.11 KB (1,700 words) - 00:25, 15 January 2013
- path, -- scan anywhere the script wants us to3 KB (457 words) - 23:29, 16 January 2022
- If you are using fetchRemote to connect to a PHP script, you can use '''file_get_contents('php://input')''' to read the '''postData ...setting of 10 connection attempts means it will be 100 seconds before your script gets a callback about the error. Reducing this value to 2 for example, will9 KB (1,139 words) - 09:28, 12 July 2024
- ** '''type:''' Qual é o tipo do recurso, pode ser um "gamemode", "script", "map", ou "misc". * '''<script />''' O código fonte do recurso, os possíveis parâmetros são:8 KB (1,329 words) - 23:58, 3 June 2019
- Esse script gera um Rhino em cima de um indivíduo sortudo. Este script spawna um tanque em cima do jogador local.10 KB (1,288 words) - 20:46, 20 June 2021
- ...when the resource starts, and share the connection element with the whole script.}} **'''tag''' (Default value "tag<nowiki>=</nowiki>script"). A string which helps identify activity from this connection in the [[Ser8 KB (1,166 words) - 09:38, 5 August 2024