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  • {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o
    3 KB (354 words) - 14:41, 18 February 2021
  • '''Note:''' To prevent infinite loops, debug messages that occur inside the functio **'''Note:''' May return [[nil]] when the source could not be found
    2 KB (358 words) - 11:22, 11 April 2021
  • {{Note|This event is only for custom weapons that were created with [[createWeapon {{Note|This event is only triggered for custom weapons that are streamed in}}
    2 KB (234 words) - 11:06, 11 October 2018
  • {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o
    3 KB (354 words) - 14:42, 18 February 2021
  • Note that most vehicles don't need more than two colors. You can specify a veh
    1 KB (180 words) - 14:02, 6 May 2009
  • {{Note|You should avoid triggering events on the [[root element]] unless you reall {{Note|See [[Event_Source_Element|Event Source Element]] for a descriptive visuali
    3 KB (411 words) - 19:35, 8 April 2024
  • {{Note | This event only triggers from fullscreen minimize. [[onClientRestore]] ca
    617 bytes (71 words) - 11:55, 3 January 2020
  • {{Important Note|This function should only be used as a low-level function for advanced user ( '''note:''' use setPlayerVoiceMuted function if you are using the voice resource mo
    2 KB (249 words) - 23:09, 28 October 2019
  • {{Note|This function only works in development mode.}}
    686 bytes (70 words) - 17:28, 28 September 2021
  • ...amName''': The name of the stream. Note that this isn't the filename. Also note that this isn't always provided
    2 KB (228 words) - 23:56, 20 November 2018
  • '''Note''': Like all GUI functions, these are only available client side
    481 bytes (75 words) - 19:10, 14 April 2021
  • {{Note|Availiable only in custom fork of mta. see https://github.com/multitheftaut
    631 bytes (65 words) - 11:55, 18 September 2020
  • __NOTOC__{{Important Note|You '''MUST''' use the standard ''module.key'' naming for your keys, as sho ...value:''' The value you wish to store. Set to false to remove the data. '''NOTE:''' you cannot store tables as values, but you can use [[toJSON]] strings.
    3 KB (413 words) - 10:41, 30 January 2022
  • {{Note|The event will not be triggered if the message can be processed by an exist :'''NOTE:''' this script is for example purposes only. This can be done in a more ef
    2 KB (259 words) - 02:55, 27 September 2018
  • {{Note|Using '''passwordHash''' is the recommended way of storing passwords.}} *'''hash:''' A supported hash (see [[passwordHash]]). <span style="color:red">Note that only the prefix ''$2y$'' is supported for type bcrypt (older prefixes
    2 KB (253 words) - 11:29, 5 August 2021
  • ''Note: To see a complete list of what each level does, refer to GTASA's weapon.da ''Note that the levels only change to the skill 'Gangster'''
    3 KB (403 words) - 21:03, 6 June 2022
  • ===Note===
    3 KB (366 words) - 14:27, 15 April 2013
  • {{Note| Essa função não funciona com arquivos WAV remotos.}} {{Note|Se nenhuma informação estiver associada à um metadado, ele não será in
    2 KB (227 words) - 20:09, 1 April 2023
  • {{Note|1=Client side [[IsPedInVehicle]] only returns ''true'' if the ped is physic {{Note|1=Server side [[IsPedInVehicle]] returns whether the ped is entering, insid
    2 KB (264 words) - 20:49, 11 April 2021
  • {{Note|Enabling development mode on the server side does '''not enable''' it on th It is important to note that this example has to be in a client side script. Otherwise, the executi
    2 KB (253 words) - 14:48, 30 April 2024
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