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- *'''Themes.Dark.Red''' - Dark Red Theme; *'''Themes.Dark.Green''' - Dark Green Theme;2 KB (300 words) - 07:46, 13 September 2018
- '''Default''' - White in case of Dark Color Scheme, Dark Grey in case of Light Color Scheme1 KB (153 words) - 11:10, 27 July 2018
- [[Image:LabelExampleDark.png|thumb|right|Code Example for Dark Theme]] This example creates three labels with different styles - Default (Dark/Light by Color Scheme), Hoverable (When mouse entering, color sets to Schem2 KB (168 words) - 09:05, 14 August 2018
- [[Image:LabelExampleDark.png|thumb|right|Code Example for Dark Theme]] This example creates three labels with different styles - Default (Dark/Light by Color Scheme), Hoverable (When mouse entering, color sets to Schem1 KB (167 words) - 11:14, 27 July 2018
- [[Image:LabelExampleDark.png|thumb|right|Code Example for Dark Theme]] This example creates three labels with different styles - Default (Dark/Light by Color Scheme), Hoverable (When mouse entering, color sets to Schem2 KB (172 words) - 09:07, 14 August 2018
- [[Image:LabelExampleDark.png|thumb|right|Code Example for Dark Theme]] This example creates three labels with different styles - Default (Dark/Light by Color Scheme), Hoverable (When mouse entering, color sets to Schem1 KB (175 words) - 11:15, 27 July 2018
- Window:setColorScheme(Themes.Dark.Purple) ["Dark Red"] = Themes.Dark.Red,3 KB (416 words) - 03:58, 27 August 2018
- ...= 'on. Reason: You are in a dark place' -- vehicle lights turn on in some dark places during the day like this position x:-1513 y:-287 z:62 KB (239 words) - 13:48, 25 October 2020
- [[Image:LabelExampleDark.png|thumb|right|Code Example for Dark Theme]] This example creates three labels with different styles - Default (Dark/Light by Color Scheme), Hoverable (When mouse entering, color sets to Schem2 KB (232 words) - 03:49, 22 July 2018
- ...every player to look completely black without using shaders. It will also dark vehicles he uses too. -- Create a new dark light for that player4 KB (488 words) - 13:41, 7 October 2017
- Returns a float (0.0-0.5; 0 = dark; 0.5 = light) indicating the element's lighting, or ''false'' if invalid ar1 KB (142 words) - 13:50, 22 October 2022
- ...e = proceedColor("A53FC5", "200F26", "7E3396", true) --Default creator for Dark Purple Theme1 KB (138 words) - 16:20, 28 July 2018
- *'''DarkTheme''' - Boolean value to set theme with dark colors of background. Default - ''false''.1 KB (168 words) - 15:19, 20 July 2018
- ...these are weathers '''used in interiors'''.<br>They are somewhat strange, dark weathers with gradiented skyline colors. * '''30 to 32:''' Dark, cloudy, teal weather.5 KB (738 words) - 07:20, 1 January 2022
- ...these are weathers '''used in interiors'''.<br>They are somewhat strange, dark weathers with gradiented skyline colors. * '''30 to 32:''' Dark, cloudy, teal weather.5 KB (738 words) - 22:05, 5 December 2018
- ...ss (lighter 2), P Grass (mid 1), P Grass (mid 2), P Grass (dark), P Grass (dark 2), P Grass (dirt, mix), Park Grass, Flower Bed, Corn Field, P Flowerbed, P4 KB (554 words) - 16:41, 6 April 2024
- ...er, these are weathers '''used in interiors'''. They are somewhat strange, dark weathers with gradiented skyline colors. Weather ID '''21''' adds a purple- * '''30 to 32:''' Dark, cloudy, teal weather.7 KB (1,032 words) - 05:58, 22 March 2016
- ...couple different types of lights, which are point lights, spot lights and dark lights.2 KB (242 words) - 18:36, 15 April 2021
- *Choosing of dark or light theme *Dark theme5 KB (772 words) - 14:51, 15 May 2024
- * '''151:''' Grass (dark) * '''152:''' Grass (dark 2)5 KB (763 words) - 05:51, 22 March 2016