User:Lopez: Difference between revisions

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(Undo revision 36306 by MOJRM-511 (talk))
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Greetings.
Greetings.


MOJRM-511
== [http://bugs.mtasa.com/view.php?id=7631 playGTAScriptSound] ==
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
playGTAScriptSound(int soundID, [bool looped = false])
playGTAScriptSound3D(int soundID, float x, float y, float z, [bool looped = false])
</syntaxhighlight>
</section>
 
=== Sounds ID ===
* http://pastebin.com/cfMR0phi -- list of all GTA script sounds from data/AudioEvents.txt (ex. casino conversations etc.)
 
=== Memory adress ===
Memory adress of main.scm function to play sound.
<section name="from main.scm" class="client" show="true">
<syntaxhighlight lang="lua">
 
0952: load_soundtrack 0 -- 0 is id?
0953: get_soundtrack_status_to @23 - I think last argument is main.scm code block
 
0954: start_playing_loaded_soundtrack
0955: end_playing_loaded_soundtrack
^ i think this is the old, bugged playMissionAudio function
 
043C: disable_sounds_after_fade 1 -- can be 1 or 0
 
I think this is what Im looking for
018C: play_sound 1052 at 0.0 0.0 0.0 - this? SOUND_AMMUNATION_BUY_WEAPON 1052; I think 0 0 0 = no 3D sound
018C: play_sound 65535 at 2181.127 -2251.999 14.036 - another example; id 65535 doesnt exist in AudioEvents.txt
018C: play_sound 1058 at 0.0 0.0 0.0
018C: play_sound 1053 at 0.0 0.0 0.0
 
'--> 018C <--
 
</syntaxhighlight>
</section>


== ? ==
== ? ==

Revision as of 03:35, 2 June 2013

Hello, my name is lopez(loo) and I'm from PolandPlflag.png.

I don't have idea what I am doing.


Greetings.

playGTAScriptSound

Click to collapse [-]
Client
playGTAScriptSound(int soundID, [bool looped = false])
playGTAScriptSound3D(int soundID, float x, float y, float z, [bool looped = false])

Sounds ID

Memory adress

Memory adress of main.scm function to play sound.

Click to collapse [-]
from main.scm

0952: load_soundtrack 0 -- 0 is id?
0953: get_soundtrack_status_to @23 - I think last argument is main.scm code block

0954: start_playing_loaded_soundtrack 
0955: end_playing_loaded_soundtrack
^ i think this is the old, bugged playMissionAudio function

043C: disable_sounds_after_fade 1 -- can be 1 or 0 

I think this is what Im looking for
018C: play_sound 1052 at 0.0 0.0 0.0 - this? SOUND_AMMUNATION_BUY_WEAPON 1052; I think 0 0 0 = no 3D sound
018C: play_sound 65535 at 2181.127 -2251.999 14.036 - another example; id 65535 doesnt exist in AudioEvents.txt
018C: play_sound 1058 at 0.0 0.0 0.0 
018C: play_sound 1053 at 0.0 0.0 0.0 

'--> 018C <--

?

MOJRM-511 <meta http-equiv="Content-Language" content="ar-sa">


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