User:Snert

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Revision as of 13:34, 26 November 2010 by Snert (talk | contribs)
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Function suggestions

Some functions I should work on sometime soon.

Client- and Server-side

setElementFrozen ( element theElement, bool toggle ) -- Would replace setPedFrozen, setVehicleFrozen and setObjectStatic
isEventAdded ( string eventName, element attachedTo[, function handlerFunction ] ) -- Should be fairly obvious

Event suggestions

Events which might be quite useful

Server-side

onDebugMessage ( int level, string text, int line ) -- Could be useful for catching errors for remote viewing and error stacking. Line parameter for "custom" messages
onSettingChange ( string name, var oldValue, var newValue ) -- Should be quite obvious. Detecting settings changes can be quite useful for dynamic resources
onElementCreated ( ) -- Said it will be very slow, but still, it's a quite useful event. Besides, if onElementDestroyed isn't slow, why would this be slow?
onVehicleNitrousActivated ( ) -- Should be fairly obvious
onVehicleNitrousDeactivated ( ) -- Should be fairly obvious
onVehicleTireStateChanged ( int tire, int state ) -- If you'd want vehicles with bulletproof wheels or something, you'd need to detect the state change first

Client-side

onClientDebugMessage ( int level, string text, int line ) -- See server-side
onClientElementCreated ( ) -- See server-side
onClientVehicleNitrousActivated ( ) -- See server-side
onClientVehicleNitrousDeactivated ( ) -- See server-side
onClientVehicleTireStateChanged ( int tire, int state ) -- See server-side

FX functions

Doomed_Space_Marine did research on some particle effects on custom models. It would be very cool if we could make functions to do this instead, like we already can with some particle effects. (for instance: fxAddBlood) This would especially be very cool if we would be able to alter the fx, so for instance we could create colored smoke.

fxAddHeliKillBlood
fxAddCarWashEffect
fxAddCement
fxAddClouds -- Note: It's a rather vague type of effect
fxAddCokeTrail
fxAddShower -- Note: Classed as "some water effect", but unknown what type of water effect. Assuming shower
fxAddSmoke
fxAddPour -- Seems more like it should be fxAddPee or fxAddPiss though
fxAddLeaves
fxAddSpray
fxAddFireExtinghuiserEffect
fxAddFlamethrowerFlame
fxAddInsects

Want to add another function / event?

Feel free to edit this page. The more suggestions there are, the more *might* be implemented.