SetPedHeadless
		
		
		
		
		
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With this function, you can set if a ped has a head or not.
Syntax
bool setPedHeadless(ped thePed, bool headState)
OOP Syntax Help! I don't understand this!
- Method: ped:setHeadless(...)
 - Variable: .headless
 
Required Arguments
- thePed: The ped to check.
 - headState: head state, use true if you want the ped be headless, use false to give back the head.
 
Returns
Returns true if successful, false otherwise
Example
Click to collapse [-]
ServerThis example enables a player to behead themselves (or give themselves their head back)
function beheadMe(p, cmd)
	local hasHead = not isPedHeadless(p)
	if hasHead then
		setPedHeadless(p, true) -- Remove head
		outputChatBox("You have been beheaded!", p, 255, 0, 0) -- A confirmation message for the player
	else
		setPedHeadless(p, false) -- Restore head
		outputChatBox("You have been given a head!", p, 255, 0, 0) -- A confirmation message for the player
	end
end
addCommandHandler("togglehead", beheadMe)
See Also
- addPedClothes
 - getPedClothes
 - removePedClothes
 - createPed
 - getPedAmmoInClip
 - getPedArmor
 - getPedFightingStyle
 - getPedOccupiedVehicle
 - getPedOccupiedVehicleSeat
 - getPedStat
 - getPedTarget
 - getPedTotalAmmo
 - getPedWalkingStyle
 - getPedWeapon
 - getPedWeaponSlot
 - getPedContactElement
 - getValidPedModels
 - isPedChoking
 - isPedDead
 - isPedDoingGangDriveby
 - isPedDucked
 - isPedHeadless
 - isPedInVehicle
 - isPedOnGround
 - isPedReloadingWeapon
 - isPedWearingJetpack
 - killPed
 - removePedFromVehicle
 - setPedAnimation
 - setPedAnimationProgress
 - setPedAnimationSpeed
 - setPedArmor
 - setPedDoingGangDriveby
 - setPedFightingStyle
 - setPedHeadless
 - setPedStat
 - setPedWalkingStyle
 - setPedWeaponSlot
 - warpPedIntoVehicle
 
