SetObjectScale: Difference between revisions
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(New page: __NOTOC__ {{client function}} This function changes the visible size of an object. ==Syntax== <syntaxhighlight lang="lua"> bool setObjectScale ( element theElement, float scale ) </syntaxhighlight> ===Required A...) |
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Revision as of 15:40, 6 November 2007
This function changes the visible size of an object.
Syntax
bool setObjectScale ( element theElement, float scale )
Required Arguments
- theElement: The element you wish to change the size of.
- scale: a float containing the new scale.
Returns
Returns true if the scale was set properly, false otherwise.
Example
This example creates an antenna, and changes the size of it.
-- get the position of the player
local x, y, z = getElementPosition(getLocalPlayer())
-- create the object
antenna = createObject (1595, x + 2, y, z )
if ( antenna ) then -- if it was created
-- set the scale
setObjectScale ( antenna, 0.5)
-- remove the collision
setElementCollisionsEnabled (antenna, false)
end
See Also