OnVehicleStartExit: Difference between revisions
		
		
		
		
		
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*'''  | *'''exitingPlayer''': A player element representing the player who is starting to exit a vehicle  | ||
*'''seat''': An integer representing the seat in which the player is exiting from  | *'''seat''': An integer representing the seat in which the player is exiting from  | ||
*'''jacked''': A player element representing who is jacking  | *'''jacked''': A player element representing who is jacking  | ||
Revision as of 00:20, 24 May 2009
This event is triggered when a player starts to exit a vehicle. This event can be used to cancel exit, if necessary.
Parameters
player exitingPlayer, int seat, player jacked
- exitingPlayer: A player element representing the player who is starting to exit a vehicle
 - seat: An integer representing the seat in which the player is exiting from
 - jacked: A player element representing who is jacking
 
Source
The source of this event is the vehicle in which a player began to exit.
Canceling
If this event is canceled, the player will not exit the vehicle.
Example
This example locks a player inside a police vehicle if he is a policeman.
policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true }
policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true }
function exitVehicle ( thePlayer, seat, jacked ) --when a player enters a vehicle
    if ( policeVehicles[getVehicleID ( source )] ) and ( policeSkins[getPlayerSkin ( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is a police skin
        cancelEvent()
        outputChatBox ( "You're the cop! Don't exit the car!", thePlayer ) --and tell the player why
    end
end
addEventHandler ( "onVehicleStartExit", getRootElement(), exitVehicle ) -- add an event handler for onVehicleStarExit
See Also
Vehicle events
- onTrailerAttach
 - onTrailerDetach
 - onVehicleDamage
 - onVehicleEnter
 - onVehicleExit
 - onVehicleExplode
 - onVehicleRespawn
 - onVehicleStartEnter
 - onVehicleStartExit
 
Event functions
- addEvent
 - addEventHandler
 - cancelEvent
 - cancelLatentEvent
 - getEventHandlers
 - getLatentEventHandles
 - getLatentEventStatus
 - removeEventHandler
 - triggerEvent
 - wasEventCancelled