OnVehicleStartEnter
		
		
		
		
		
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This event is triggered when a player or ped starts to enter a vehicle. This event can be used to cancel entry, if necessary.
Parameters
ped enteringPed, int seat, ped jacked, int door
- enteringPed: a player or ped element who is starting to enter a vehicle.
 - seat: an int representing the seat in which the ped is entering.
 - jacked: a player or ped element representing who is going to be jacked.
 - door: an int of which door is being used (0-3). 0 is driver side door, 1 is front passenger, 2 is back left, 3 is back right.
 
Source
The source of this event is the vehicle in which a ped began to enter.
Canceling
If this event is canceled, the ped will not enter the vehicle.
Example
This example blocks a player out of a police vehicle if he is not a policeman.
policeVehicles = { [598]=true,[596]=true,[597]=true,[599]=true }
policeSkins = { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true }
function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle
    if ( policeVehicles[getElementModel(source)] ) and ( not policeSkins[getElementModel(player)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin
        cancelEvent()
        outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why
    end
end
addEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) --add an event handler for onVehicleStartEnter
See Also
Vehicle events
- onTrailerAttach
 - onTrailerDetach
 - onVehicleDamage
 - onVehicleEnter
 - onVehicleExit
 - onVehicleExplode
 - onVehicleRespawn
 - onVehicleStartEnter
 - onVehicleStartExit
 
Event functions
- addEvent
 - addEventHandler
 - cancelEvent
 - cancelLatentEvent
 - getEventHandlers
 - getLatentEventHandles
 - getLatentEventStatus
 - removeEventHandler
 - triggerEvent
 - wasEventCancelled