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This event is triggered when a player or ped starts to enter a vehicle. This event can be used to cancel entry, if necessary.


ped enteringPed, int seat, ped jacked, int door
  • enteringPed: a player or ped element who is starting to enter a vehicle.
  • seat: an int representing the seat in which the ped is entering.
  • jacked: a player or ped element representing who is going to be jacked.
  • door: an int of which door is being used (0-3). 0 is driver side door, 1 is front passenger, 2 is back left, 3 is back right.


The source of this event is the vehicle in which a ped began to enter.


If this event is canceled, the ped will not enter the vehicle.


This example blocks a player out of a police vehicle if he is not a policeman.

policeVehicles = { [598]=true,[596]=true,[597]=true,[599]=true }
policeSkins = { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true }

function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle
    if ( policeVehicles[getElementModel(source)] ) and ( not policeSkins[getElementModel(player)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin
        outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why
addEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) --add an event handler for onVehicleStartEnter

See Also

Vehicle events

Event functions