CreatePickup: Difference between revisions
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x, y, z = getElementPosition ( source ) --get the position of the person who died and define it as x, y and z | x, y, z = getElementPosition ( source ) --get the position of the person who died and define it as x, y and z | ||
local money=createPickup ( x, y, z, 3, 1212, 10000) | local money=createPickup ( x, y, z, 3, 1212, 10000) | ||
local playermoney = getPlayerMoney(source) --get the amount of money the dead person has | |||
setElementData(money,"Amount",playermoney) --now let's set the value of the pickup | |||
takePlayerMoney(source,playermoney) --Let's take away all their money | |||
end | end | ||
addEventHandler ( "onPlayerWasted", getRootElement(), createDeathPickup ) --add an event handler for onPlayerWasted | addEventHandler ( "onPlayerWasted", getRootElement(), createDeathPickup ) --add an event handler for onPlayerWasted |
Revision as of 01:21, 9 September 2012
This function creates a pickup element, which is placed in the GTA world and can be picked up to retrieve a health, armour or a weapon.
Syntax
pickup createPickup ( float x, float y, float z, int theType, int amount/weapon/model, [ int respawnTime = 30000, int ammo = 50 ] )
Required Arguments
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
- theType: This is an integer representing the type of pickup, representing the following types:
- 0: Health Pickup
- 1: Armour Pickup
- 2: Weapon Pickup
- 3: Custom Pickup
- amount: This is an integer representing the amount of Health points or Armour points a pickup has.
OR
- weapon: If the type is a Weapon pickup, then it represents the weapon ID of the weapon pickup. When used with the weapon pickup type set, the ammo parameter can be used.
OR
- model: If the pickup is a custom model, this is the model id to use. Many non-pickup models can be used, though some may cause crashes. The following is a list of models designed to be used as pickups.
- 370: Jetpack
- 1212: Money (Wad of Cash)
- 1240: Health (heart)
- 1242: Armour
- 1272: House (blue)
- 1273: House (green)
- 1274: Money (dollar symbol)
- 1277: Save (floppy disk)
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- respawnTime: How long before the pickup respawns in milliseconds
- ammo: An integer representing the amount of ammo a pickup contains. This is only valid when the pickup type is a weapon pickup.
Returns
Returns pickup element if the pickup was created succesfully, otherwise returns false.
Example
Click to collapse [-]
ServerThis example creates a pickup after a player dies so that he drops his weapon.
function createDeathPickup ( totalammo, killer, killerweapon, bodypart ) --when a player dies x, y, z = getElementPosition ( source ) --get the position of the person who died and define it as x, y and z currentweapon = getPlayerWeapon ( source ) --get the current weapon of the dead person createPickup ( x, y, z, 3, currentweapon, 10000, totalammo ) end addEventHandler ( "onPlayerWasted", getRootElement(), createDeathPickup ) --add an event handler for onPlayerWasted
Click to expand [+]
ServerSee Also