MTA:Eir/FileSystem/file/readBoolean: Difference between revisions
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(Created page with "__NOTOC__ This function attempts to read a boolean (native type) from a file and return it. The amount of bytes read should be one. ==Syntax== <syntaxhighlight lang="lua"> boolean file.readBoo...") |
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Revision as of 23:11, 30 January 2014
This function attempts to read a boolean (native type) from a file and return it. The amount of bytes read should be one.
Syntax
boolean file.readBoolean ()
Returns
Returns a boolean if it was successfully read from the file, nil otherwise.
Example
Click to collapse [-]
ServerThis snippet demonstrates a variable file format that stores player properties depending on whether they are required.
local function saveLocalPlayerState( theFile, saveDetails )
local player = localPlayer;
-- Write basic details about the player instance.
theFile.writeShort( getElementModel( player ) );
theFile.writeInt( getPlayerMoney() );
-- Next write down special details given by the game.
local isQuickSave = saveDetails.isQuickSave and true or false;
theFile.writeBoolean( isQuickSave );
if not ( isQuickSave ) then
-- Save things like player position, dimension and interior.
local posX, posY, posZ = getElementPosition( player );
local dimension, interior = getElementDimension( player ), getElementInterior( player );
theFile.writeDouble( posX ); theFile.writeDouble( posY ); theFile.writeDouble( posZ );
theFile.writeShort( dimension ); theFile.writeShort( interior );
end
-- Save the time this snapshot was taken.
local realTime = getRealTime();
theFile.writeShort( realTime.minute ); theFile.writeShort( realTime.hour );
theFile.writeShort( realTime.monthday ); theFile.writeShort( realTime.month + 1 ); theFile.writeShort( realTime.year + 1900 );
return true;
end
local function readBasicData( operator, callback )
local data = operator();
if ( data ) then
callback( data );
end
end
-- Function to restore details from a snapshot file stream.
local function loadLocalPlayerState( theFile )
local player = localPlayer;
local saveDetails = {};
-- Restore the basic information.
readBasicData( theFile.readShort, function(model) setElementModel( player, model ); end );
readBasicData( theFile.readInt, function(money) setPlayerMoney(money); end );
-- Read advanced parameters,
local isQuickSave = theFile.readBoolean();
saveDetails.isQuickSave = isQuickSave;
if not ( isQuickSave ) then
-- Restore advanced details.
local posX, posY, posZ = theFile.readDouble(), theFile.readDouble(), theFile.readDouble();
local dimension, interior = theFile.readShort(), theFile.readShort();
-- Set them, if read correctly.
if ( interior ) then
setElementPosition( player, posX, posY, posZ );
setElementDimension( player, dimension );
setElementInterior( player, interior );
end
end
-- Get the time the snapshot was taken at.
saveDetails.saveTime = {
minute = theFile.readShort(),
hour = theFile.readShort(),
monthday = theFile.readShort(),
month = theFile.readShort(),
year = theFile.readShort()
};
-- Return the save details so the runtime can react accordingly.
return saveDetails;
end
-- Command to save a complete snapshot of the player.
addCommandHandler( "save",
function()
local saveDetails =
{
isQuickSave = false
};
local saveFile = fileCreate( "savestate.dat" );
if ( saveFile ) then
saveLocalPlayerState( saveFile, saveDetails );
saveFile.destroy();
outputChatBox( "successfully saved complete player status" );
end
end
);
-- Command to save a quick savestate.
addCommandHandler( "qsave",
function()
local saveDetails =
{
isQuickSave = true
};
local saveFile = fileCreate( "savestate.dat" );
if ( saveFile ) then
saveLocalPlayerState( saveFile, saveDetails );
saveFile.destroy();
outputChatBox( "successfully saved quick player status" );
end
end
);
-- Command to load a savestate from disk.
addCommandHandler( "loadstate",
function()
if not ( fileExists( "savestate.dat" ) ) then
return;
end
local saveFile = fileOpen( "savestate.dat" );
if ( saveFile ) then
local saveData = loadLocalPlayerState( saveFile );
saveFile.destroy();
outputChatBox( "restored from a save (date was " .. saveData.saveTime.monthday .. "." .. saveData.saveTime.month .. "." .. saveData.saveTime.year .. ")" );
end
end
);