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Qwe7769611 (talk | contribs)  (Created page with "{{Server function}} __NOTOC__ {{New feature/item|3.0160|1.5.5|11747| This function retrieves the IP address of an account. }}  ==Syntax==  <syntaxhighlight lang="lua"> str...")  | 
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__NOTOC__  | __NOTOC__  | ||
{{New feature/item|3.0160|1.5.5|11747|  | {{New feature/item|3.0160|1.5.5|11747|  | ||
此函数用于获取[[帐户]]的IP地址.  | |||
}}  | }}  | ||
==  | ==语法==    | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
string getAccountIP ( account theAccount )  | string getAccountIP ( account theAccount )  | ||
</syntaxhighlight>    | </syntaxhighlight>    | ||
{{  | {{OOP_ZH-CN||[[account]]:getIP|ip|}}  | ||
===Required Arguments===    | ===Required Arguments===    | ||
*'''theAccount:'''   | *'''theAccount:''' 您希望获得的IP的[[帐户]].  | ||
===Returns===  | ===Returns===  | ||
返回包含帐户IP的字符串,如果帐户不存在或向函数传递了无效参数,则返回“false”.  | |||
==  | ==示例==    | ||
当一个玩家登录到他的帐户时,这个例子会在debugscript中声明.  | |||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
function outputOnLogin ( previous_account, current_account, auto_login ) --  | function outputOnLogin ( previous_account, current_account, auto_login ) --当玩家登录时  | ||
	outputDebugString(getPlayerName(source) .. " logged into his account with IP " .. getAccountIP(current_account)) --   | 	outputDebugString(getPlayerName(source) .. " logged into his account with IP " .. getAccountIP(current_account)) -- 将其公布到debugscript中  | ||
end  | end  | ||
addEventHandler("onPlayerLogin", getRootElement(), outputOnLogin) --  | addEventHandler("onPlayerLogin", getRootElement(), outputOnLogin) --添加事件处理程序  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
Revision as of 08:49, 4 February 2021
此函数用于获取帐户的IP地址.
语法
string getAccountIP ( account theAccount )
OOP 语法 什么是OOP?
- 方法: account:getIP(...)
 - 变量: .ip
 
Required Arguments
- theAccount: 您希望获得的IP的帐户.
 
Returns
返回包含帐户IP的字符串,如果帐户不存在或向函数传递了无效参数,则返回“false”.
示例
当一个玩家登录到他的帐户时,这个例子会在debugscript中声明.
function outputOnLogin ( previous_account, current_account, auto_login ) --当玩家登录时
	outputDebugString(getPlayerName(source) .. " logged into his account with IP " .. getAccountIP(current_account)) -- 将其公布到debugscript中
end
addEventHandler("onPlayerLogin", getRootElement(), outputOnLogin) --添加事件处理程序
See Also
- addAccount
 - copyAccountData
 - getAccount
 - getAccountData
 - getAccountName
 - getAccountPlayer
 - getAccountSerial
 - getAccounts
 - getAccountsBySerial
 - getAllAccountData
 - getPlayerAccount
 - isGuestAccount
 - logIn
 - logOut
 - removeAccount
 - setAccountData
 - setAccountPassword
 - getAccountByID
 - getAccountID
 - getAccountIP
 - getAccountsByData
 - getAccountsByIP
 - setAccountName