GetProjectileType: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(New page: __NOTOC__ {{Client function}} This function creates a projectile of the specified type on the specified coordinates. ==Syntax== <syntaxhighlight lang="lua"> int getProjectileType ( projectile theProject...)
(No difference)

Revision as of 18:42, 5 May 2009

This function creates a projectile of the specified type on the specified coordinates.

Syntax

int getProjectileType ( projectile theProjectile )

Required Arguments

  • theProjectile: The projectile element which type you want to retrieve.

Returns

Returns an integer over the type of the projectile or false if invalid arguments were passed.

ID Name/Description
16 Grenade
17 Tear Gas Grenade
18 Molotov
19 Rocket (simple)
20 Rocket (heat seeking)
21 Air Bomb
39 Satchel Charge
58 Hydra flare

Example

--TODO

See also

Shared