OnClientVehicleExit: Difference between revisions

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Line 19: Line 19:
addEventHandler("onClientVehicleEnter", getRootElement(),
addEventHandler("onClientVehicleEnter", getRootElement(),
     function(thePlayer, seat)
     function(thePlayer, seat)
         if thePlayer == getLocalPlayer() then
         if thePlayer == localPlayer then
             guiSetText(lblVehicle, "Currently in a " .. getVehicleName(source))
             guiSetText(lblVehicle, "Currently in a " .. getVehicleName(source))
         end
         end
Line 27: Line 27:
addEventHandler("onClientVehicleExit", getRootElement(),
addEventHandler("onClientVehicleExit", getRootElement(),
     function(thePlayer, seat)
     function(thePlayer, seat)
         if thePlayer == getLocalPlayer() then
         if thePlayer == localPlayer then
             guiSetText(lblVehicle, "Currently on foot")
             guiSetText(lblVehicle, "Currently on foot")
         end
         end

Latest revision as of 14:24, 31 August 2023

This event gets fired when a ped or player gets out of a vehicle.

Parameters

ped thePed, int seat
  • thePed: the player or ped element that exited the vehicle
  • seat: the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats.

Source

The source of the event is the vehicle that the ped exited.

Example

This code updates a GUI label with the name of the vehicle the local player is in.

lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false)
addEventHandler("onClientVehicleEnter", getRootElement(),
    function(thePlayer, seat)
        if thePlayer == localPlayer then
            guiSetText(lblVehicle, "Currently in a " .. getVehicleName(source))
        end
    end
)

addEventHandler("onClientVehicleExit", getRootElement(),
    function(thePlayer, seat)
        if thePlayer == localPlayer then
            guiSetText(lblVehicle, "Currently on foot")
        end
    end
)

See Also

Client vehicle events


Client event functions